diff options
| author | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:50:54 +0200 |
|---|---|---|
| committer | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:50:54 +0200 |
| commit | e12753d2ec9db83ec08bb9db63902a82fb245cdd (patch) | |
| tree | 6e4a63b790d6335f969f88b797a927e0fb25f37a /src/base/gun.c | |
| parent | 0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff) | |
X
Diffstat (limited to 'src/base/gun.c')
| -rw-r--r-- | src/base/gun.c | 407 |
1 files changed, 213 insertions, 194 deletions
diff --git a/src/base/gun.c b/src/base/gun.c index 7198a1e..5db82d8 100644 --- a/src/base/gun.c +++ b/src/base/gun.c @@ -25,258 +25,277 @@ #include "publicServer.h" #endif -static void modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, int *dest_y) +static void +modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, + int *dest_y) { - assert(dest_x != NULL); - assert(dest_y != NULL); - switch (courser) { - case TUX_UP : - *dest_x = right_y; - *dest_y = -right_x; - break; - case TUX_RIGHT : - *dest_x = right_x; - *dest_y = right_y; - break; - case TUX_LEFT : - *dest_x = -right_x; - *dest_y = right_y; - break; - case TUX_DOWN : - *dest_x = right_y; - *dest_y = right_x; - break; - default : - assert(! _("There is wrong value in course variable!")); - break; - } + assert(dest_x != NULL); + assert(dest_y != NULL); + switch (courser) { + case TUX_UP: + *dest_x = right_y; + *dest_y = -right_x; + break; + case TUX_RIGHT: + *dest_x = right_x; + *dest_y = right_y; + break; + case TUX_LEFT: + *dest_x = -right_x; + *dest_y = right_y; + break; + case TUX_DOWN: + *dest_x = right_y; + *dest_y = right_x; + break; + default: + assert(!_("There is wrong value in course variable!")); + break; + } } -static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun) +static void +addShotTrivial(tux_t * tux, int x, int y, int px, int py, int gun) { - int dest_x = 0, dest_y = 0; - int dest_px = 0, dest_py = 0; - shot_t *shot; + int dest_x = 0, dest_y = 0; + int dest_px = 0, dest_py = 0; + shot_t *shot; - modificiationCopuse(tux->position, px, py, &dest_px, &dest_py); - modificiationCopuse(tux->position, x, y, &dest_x, &dest_y); - if (gun == GUN_LASSER) - switch (tux->position) { - case TUX_UP : - dest_y -= GUN_LASSER_HORIZONTAL; - break; - case TUX_RIGHT : - break; - case TUX_LEFT : - dest_x -= GUN_LASSER_HORIZONTAL; - break; - case TUX_DOWN : - break; - } - shot = newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, tux->id); - addObjectToSpace(getCurrentArena()->spaceShot, shot); + modificiationCopuse(tux->position, px, py, &dest_px, &dest_py); + modificiationCopuse(tux->position, x, y, &dest_x, &dest_y); + if (gun == GUN_LASSER) + switch (tux->position) { + case TUX_UP: + dest_y -= GUN_LASSER_HORIZONTAL; + break; + case TUX_RIGHT: + break; + case TUX_LEFT: + dest_x -= GUN_LASSER_HORIZONTAL; + break; + case TUX_DOWN: + break; + } + shot = + newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, + tux->id); + addObjectToSpace(getCurrentArena()->spaceShot, shot); } -static void addShot(tux_t *tux,int x, int y, int px, int py) +static void +addShot(tux_t * tux, int x, int y, int px, int py) { - int gun; + int gun; - if (getNetTypeGame() == NET_GAME_TYPE_CLIENT) - return; - if (tux->gun == GUN_BOMBBALL) - gun = GUN_BOMBBALL; - else if (tux->gun == GUN_LASSER) - gun = GUN_LASSER; - else - gun = GUN_SIMPLE; + if (getNetTypeGame() == NET_GAME_TYPE_CLIENT) + return; + if (tux->gun == GUN_BOMBBALL) + gun = GUN_BOMBBALL; + else if (tux->gun == GUN_LASSER) + gun = GUN_LASSER; + else + gun = GUN_SIMPLE; - if (tux->bonus == BONUS_4X) { - int zal; - int i; + if (tux->bonus == BONUS_4X) { + int zal; + int i; - zal = tux->position; - for (i = 0; i < 4; i++) { - switch (i) { - case 0 : - tux->position = TUX_UP; - break; - case 1 : - tux->position = TUX_RIGHT; - break; - case 2 : - tux->position = TUX_LEFT; - break; - case 3 : - tux->position = TUX_DOWN; - break; - } - addShotTrivial(tux, x, y, px, py, gun); - } - tux->position = zal; - }else{ - addShotTrivial(tux, x, y, px, py, gun); - } + zal = tux->position; + for (i = 0; i < 4; i++) { + switch (i) { + case 0: + tux->position = TUX_UP; + break; + case 1: + tux->position = TUX_RIGHT; + break; + case 2: + tux->position = TUX_LEFT; + break; + case 3: + tux->position = TUX_DOWN; + break; + } + addShotTrivial(tux, x, y, px, py, gun); + } + tux->position = zal; + } + else { + addShotTrivial(tux, x, y, px, py, gun); + } } -static void shotInGunSimpe(tux_t *tux) +static void +shotInGunSimpe(tux_t * tux) { - addShot(tux, 0, 0, +5, 0); + addShot(tux, 0, 0, +5, 0); } -static void shotInGunDualSimpe(tux_t *tux) +static void +shotInGunDualSimpe(tux_t * tux) { - addShot(tux, 0, -10, +6, 0); - addShot(tux, 0, +10, +6, 0); + addShot(tux, 0, -10, +6, 0); + addShot(tux, 0, +10, +6, 0); } -static void shotInGunScatter(tux_t *tux) +static void +shotInGunScatter(tux_t * tux) { - int i; + int i; - for (i = -2 ; i <= +2 ; i++) - addShot(tux, 0, 0, +8, i); + for (i = -2; i <= +2; i++) + addShot(tux, 0, 0, +8, i); } -static void timer_addShotTimer(void *p) +static void +timer_addShotTimer(void *p) { - tux_t *tux; - int id; - int gun; + tux_t *tux; + int id; + int gun; - id = * ((int *)p); - free(p); - tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); - if (tux == NULL) - return; - if (tux->status != TUX_STATUS_ALIVE) - return; - gun = tux->gun; - tux->gun = GUN_SIMPLE; - addShot(tux, 0, 0, +6, 0); - tux->gun = gun; + id = *((int *) p); + free(p); + tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); + if (tux == NULL) + return; + if (tux->status != TUX_STATUS_ALIVE) + return; + gun = tux->gun; + tux->gun = GUN_SIMPLE; + addShot(tux, 0, 0, +6, 0); + tux->gun = gun; } -static void shotInGunTommy(tux_t *tux) +static void +shotInGunTommy(tux_t * tux) { - int i; + int i; - for (i = 0; i < 10; i++) - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addShotTimer, newInt(tux->id), i * 100); + for (i = 0; i < 10; i++) + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, + timer_addShotTimer, newInt(tux->id), i * 100); } -static void timer_addLaserTimer(void *p) +static void +timer_addLaserTimer(void *p) { - tux_t *tux; - int id; - int gun; + tux_t *tux; + int id; + int gun; - id = * ((int *)p); - free(p); - tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); - if (tux == NULL) - return; - if (tux->status != TUX_STATUS_ALIVE) - return; - gun = tux->gun; - tux->gun = GUN_LASSER; - addShot(tux, 0, 0, +10, 0); - addShot(tux, +40, 0, +10, 0); - //addShot(tux, +40, 0, +10, 0); - tux->gun = gun; + id = *((int *) p); + free(p); + tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); + if (tux == NULL) + return; + if (tux->status != TUX_STATUS_ALIVE) + return; + gun = tux->gun; + tux->gun = GUN_LASSER; + addShot(tux, 0, 0, +10, 0); + addShot(tux, +40, 0, +10, 0); + //addShot(tux, +40, 0, +10, 0); + tux->gun = gun; } -static void shotInGunLasser(tux_t *tux) +static void +shotInGunLasser(tux_t * tux) { - int i; + int i; - for (i = 0; i < 50; i++) - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addLaserTimer, newInt(tux->id), i * 10 ); + for (i = 0; i < 50; i++) + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, + timer_addLaserTimer, newInt(tux->id), i * 10); } -static void putInGunMine(tux_t *tux) +static void +putInGunMine(tux_t * tux) { - int x, y; - arena_t *arena; + int x, y; + arena_t *arena; - x = tux->x; - y = tux->y; - switch (tux->position) { - case TUX_UP : - y += TUX_HEIGHT; - break; - case TUX_RIGHT : - x -= TUX_WIDTH; - break; - case TUX_LEFT : - x += TUX_WIDTH; - break; - case TUX_DOWN : - y -= TUX_HEIGHT; - break; - } - arena = getCurrentArena(); - if (isFreeSpace(getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT)) { - item_t *item; + x = tux->x; + y = tux->y; + switch (tux->position) { + case TUX_UP: + y += TUX_HEIGHT; + break; + case TUX_RIGHT: + x -= TUX_WIDTH; + break; + case TUX_LEFT: + x += TUX_WIDTH; + break; + case TUX_DOWN: + y -= TUX_HEIGHT; + break; + } + arena = getCurrentArena(); + if (isFreeSpace + (getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT)) { + item_t *item; #ifndef NO_SOUND - playSound("put_mine", SOUND_GROUP_BASE); + playSound("put_mine", SOUND_GROUP_BASE); #endif - tux->shot[tux->gun]--; - if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - item = newItem(x, y, ITEM_MINE, tux->id); - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) - proto_send_additem_server(PROTO_SEND_ALL, NULL, item); - addObjectToSpace(arena->spaceItem, item ); - } - } + tux->shot[tux->gun]--; + if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + item = newItem(x, y, ITEM_MINE, tux->id); + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) + proto_send_additem_server(PROTO_SEND_ALL, NULL, item); + addObjectToSpace(arena->spaceItem, item); + } + } } -static void shotInGunBombball(tux_t *tux) +static void +shotInGunBombball(tux_t * tux) { - addShot(tux, 0, 0, +10, 0); + addShot(tux, 0, 0, +10, 0); } -void shotInGun(tux_t *tux) +void +shotInGun(tux_t * tux) { - if (tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE) - tux->shot[tux->gun]--; + if (tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE) + tux->shot[tux->gun]--; - switch( tux->gun ) - { - case GUN_SIMPLE : + switch (tux->gun) { + case GUN_SIMPLE: #ifndef NO_SOUND - playSound("gun_revolver", SOUND_GROUP_BASE); + playSound("gun_revolver", SOUND_GROUP_BASE); #endif - shotInGunSimpe(tux); - break; - case GUN_DUAL_SIMPLE : + shotInGunSimpe(tux); + break; + case GUN_DUAL_SIMPLE: #ifndef NO_SOUND - playSound("gun_revolver", SOUND_GROUP_BASE); + playSound("gun_revolver", SOUND_GROUP_BASE); #endif - shotInGunDualSimpe(tux); - break; - case GUN_SCATTER : + shotInGunDualSimpe(tux); + break; + case GUN_SCATTER: #ifndef NO_SOUND - playSound("gun_scatter", SOUND_GROUP_BASE); + playSound("gun_scatter", SOUND_GROUP_BASE); #endif - shotInGunScatter(tux); - break; - case GUN_TOMMY : + shotInGunScatter(tux); + break; + case GUN_TOMMY: #ifndef NO_SOUND - playSound("gun_tommy", SOUND_GROUP_BASE); + playSound("gun_tommy", SOUND_GROUP_BASE); #endif - shotInGunTommy(tux); - break; - case GUN_LASSER : + shotInGunTommy(tux); + break; + case GUN_LASSER: #ifndef NO_SOUND - playSound("gun_lasser", SOUND_GROUP_BASE); + playSound("gun_lasser", SOUND_GROUP_BASE); #endif - shotInGunLasser(tux); - break; - case GUN_BOMBBALL : - shotInGunBombball(tux); - break; - case GUN_MINE : - putInGunMine(tux); - break; - } + shotInGunLasser(tux); + break; + case GUN_BOMBBALL: + shotInGunBombball(tux); + break; + case GUN_MINE: + putInGunMine(tux); + break; + } } |