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authorConnor Thomson <blumatrikz@gmail.com>2026-09-12 14:16:55 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-12 14:16:55 -0700
commit251b611fef77533082165bab0b88eefa05b49fbe (patch)
treea3286e1fb991f5b0ecbace6208cb6c0ef1dcb845 /shaders/model_wireframe.frag.slang
parent8fc46365d6bdcde0c18a8b413b9f7a80fa487107 (diff)
Add simple shadowsHEADmaster
Diffstat (limited to 'shaders/model_wireframe.frag.slang')
-rw-r--r--shaders/model_wireframe.frag.slang2
1 files changed, 0 insertions, 2 deletions
diff --git a/shaders/model_wireframe.frag.slang b/shaders/model_wireframe.frag.slang
index bac0966..10c2a52 100644
--- a/shaders/model_wireframe.frag.slang
+++ b/shaders/model_wireframe.frag.slang
@@ -20,8 +20,6 @@ struct FSOutput {
float4 out_color : SV_Target0;
};
-// Ignores geometry normals/lighting entirely; used with the LINE fill mode
-// pipeline so only the mesh edges are drawn, in pure white.
FSOutput main() {
FSOutput output;
output.out_color = float4(1.0, 1.0, 1.0, 1.0);