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| author | Connor Thomson <blumatrikz@gmail.com> | 2026-09-12 14:16:55 -0700 |
|---|---|---|
| committer | Connor Thomson <blumatrikz@gmail.com> | 2026-09-12 14:16:55 -0700 |
| commit | 251b611fef77533082165bab0b88eefa05b49fbe (patch) | |
| tree | a3286e1fb991f5b0ecbace6208cb6c0ef1dcb845 /shaders/model_wireframe.frag.slang | |
| parent | 8fc46365d6bdcde0c18a8b413b9f7a80fa487107 (diff) | |
Diffstat (limited to 'shaders/model_wireframe.frag.slang')
| -rw-r--r-- | shaders/model_wireframe.frag.slang | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/shaders/model_wireframe.frag.slang b/shaders/model_wireframe.frag.slang index bac0966..10c2a52 100644 --- a/shaders/model_wireframe.frag.slang +++ b/shaders/model_wireframe.frag.slang @@ -20,8 +20,6 @@ struct FSOutput { float4 out_color : SV_Target0; }; -// Ignores geometry normals/lighting entirely; used with the LINE fill mode -// pipeline so only the mesh edges are drawn, in pure white. FSOutput main() { FSOutput output; output.out_color = float4(1.0, 1.0, 1.0, 1.0); |