diff options
| author | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-05-12 20:39:34 +0000 |
|---|---|---|
| committer | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-05-12 20:39:34 +0000 |
| commit | 7055882c93022da3a6a1cf74cebf3d17c44ce6c4 (patch) | |
| tree | bacb905bbfb33a5ee5a203c4e327495fcbd85ef7 /modules | |
| parent | 46958f55432bcbb6f4e90f4dd937d8de355e5785 (diff) | |
- podpora modulov
- hra sa musi kompilovat s GUI ako
v config.h _zakomenotvane_ #define PUBLIC_SERVER
make clean
make
make mod
su
make install
- hra sa musi ako server kompilovat
v config.h _odkomentovane__ #define PUBLIC_SERVER
make clean
make
make mod
- pozor, urcite tam je este vela bugov //je to nedoladene
zatial to ani nedavajte na server
git-svn-id: http://opensvn.csie.org/tuxanci_ng@52 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'modules')
| -rwxr-xr-x | modules/Makefile | 16 | ||||
| -rwxr-xr-x | modules/list.c | 236 | ||||
| -rwxr-xr-x | modules/list.h | 32 | ||||
| -rwxr-xr-x | modules/modPipe.c | 423 | ||||
| -rwxr-xr-x | modules/modTeleport.c | 480 |
5 files changed, 1187 insertions, 0 deletions
diff --git a/modules/Makefile b/modules/Makefile new file mode 100755 index 0000000..a3e5588 --- /dev/null +++ b/modules/Makefile @@ -0,0 +1,16 @@ + +CFLAGS = -g -O0 -I../include -Wall + +modTeleport: + gcc $(CFLAGS) -fPIC -I../include `sdl-config --cflags` -c list.c -o list.o + gcc $(CFLAGS) -fPIC -I../include `sdl-config --cflags` -c modTeleport.c -o modTeleport.o + gcc $(CFLAGS) -I../include -shared -fPIC -o modTeleport.so modTeleport.o list.o + +modPipe: + gcc $(CFLAGS) -fPIC -I../include `sdl-config --cflags` -c list.c -o list.o + gcc $(CFLAGS) -fPIC -I../include `sdl-config --cflags` -c modPipe.c -o modPipe.o + gcc $(CFLAGS) -I../include -shared -fPIC -o modPipe.so modPipe.o list.o + +clean: + rm -rf *.o + rm -rf *.so diff --git a/modules/list.c b/modules/list.c new file mode 100755 index 0000000..56f7e17 --- /dev/null +++ b/modules/list.c @@ -0,0 +1,236 @@ + +#include "main.h" +#include "list.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +list_t* newList() +{ + list_t *new; + + new = malloc( sizeof(list_t) ); + memset(new, 0, sizeof(list_t) ); + + return new; +} + +list_t* cloneList(list_t *p) +{ + list_t *new; + + assert( p != NULL ); + + new = malloc( sizeof(list_t) ); + memcpy(new, p, sizeof(list_t) ); + + if( p->list != NULL ) + { + new->list = malloc( p->alloc * sizeof(void *) ); + memcpy(new->list, p->list, p->alloc * sizeof(void *)); + } + + return new; +} + +list_t* cloneListItem(list_t *p, void *f) +{ + list_t *new; + void* (*fce)(void *); + int i; + + assert( p != NULL ); + assert( f != NULL ); + + new = cloneList(p); + fce = f; + + for(i = 0 ; i < p->count ; i++) + new->list[i] = fce(p->list[i]); + + return new; +} + +void addList(list_t *p, void *item) +{ + assert( p != NULL ); + + if( p->alloc == 0 ) + { + p->alloc = LIST_ALLOC_LIMIT; + p->count = 1; + p->list = malloc(p->alloc * sizeof(void *) ); + p->list[0] = item; + + return; + } + + if( p->count + 1 <= p->alloc ) + { + p->list[p->count] = item; + p->count += 1; + + return; + } + + if( p->count + 1 > p->alloc ) + { + void **new; + +#ifdef DEBUG_LIST + printf("realokujem z %d na %d (count=%d)\n", + p->alloc, p->alloc+LIST_ALLOC_LIMIT, p->count); +#endif + + p->alloc += LIST_ALLOC_LIMIT; + new = malloc(p->alloc * sizeof(void *) ); + memcpy(new, p->list, p->count * sizeof(void *) ); + free(p->list); + p->list = new; + p->list[p->count] = item; + p->count++; + + return; + } +} + +void insList(list_t *p, int n, void *item) +{ + assert( p != NULL ); + + addList(p, NULL); // :) + + assert( n >= 0 || n < p->count ); + + memmove(p->list+n+1, p->list+n, ( (p->count-1) - n ) * sizeof(void *)); + + p->list[n] = item; +} + +void *getList(list_t *p, int n) +{ + assert( p != NULL ); + assert( n >= 0 || n < p->count ); + + return p->list[n]; +} + +int searchListItem(list_t *p, void *n) +{ + int i; + + assert( p != NULL ); + + for( i = 0 ; i < p->count ; i++ ) + if( p->list[i] == n )return i; + + return -1; +} + +void delList(list_t *p, int n) +{ + assert( p != NULL ); + assert( n >= 0 || n < p->count ); + + memmove(p->list+n, p->list+n+1, ( (p->count-1) - n ) * sizeof(void *)); + + p->count--; + + if( p->count + LIST_ALLOC_LIMIT < p->alloc ) + { + void **new; + +#ifdef DEBUG_LIST + printf("realokujem z %d na %d (count=%d)\n", + p->alloc, p->alloc-LIST_ALLOC_LIMIT, p->count); +#endif + + p->alloc -= LIST_ALLOC_LIMIT; + new = malloc(p->alloc * sizeof(void *) ); + memcpy(new, p->list, p->count * sizeof(void *) ); + free(p->list); + p->list = new; + } +} + +void delListItem(list_t *p, int n, void *f) +{ + int (*fce)(void *); + + assert( p != NULL ); + assert( n >= 0 || n < p->count ); + + fce = f; + if( fce != NULL )fce(p->list[n]); + + delList(p, n); +} + +void destroyList(list_t *p) +{ + assert( p != NULL ); + + if( p->list != NULL )free(p->list); + free(p); +} + +void destroyListItem(list_t *p, void *f) +{ + void (*fce)(void *); + int i; + + assert( p != NULL ); + assert( f != NULL ); + + fce = f; + + for(i = 0 ; i < p->count ; i++) + fce(p->list[i]); + + destroyList(p); +} + +/* +typedef struct pokus_str +{ + int x; +} pokus; + +pokus* newPokus(int n) +{ + pokus *new; + new = malloc(sizeof(pokus)); + new->x = n; + return new; +} + +pokus *clonePokus(pokus *p) +{ + pokus *new; + new = malloc(sizeof(pokus)); + memcpy(new, p, sizeof(pokus)); + return new; +} + +void destroyPokus(pokus *p) +{ + free(p); +} + +int main() +{ + list_t *my; + int i; + + my = newList(); + + for(i = 0; i < 100; i++) + addList(my, newPokus(i)); + + destroyListItem(my, destroyPokus); + + return 0; +} +*/ diff --git a/modules/list.h b/modules/list.h new file mode 100755 index 0000000..8722baa --- /dev/null +++ b/modules/list.h @@ -0,0 +1,32 @@ + +#ifndef LIST_H + +#define LIST_H + +#include "main.h" + +#define LIST_ALLOC_LIMIT 16 + +typedef struct list_str +{ + void **list; + int count; + int alloc; +} list_t; + +extern list_t* newList(); +extern list_t* cloneList(list_t *p); +extern list_t* cloneListItem(list_t *p, void *f); + +extern void addList(list_t *p, void *item); +extern void insList(list_t *p, int n, void *item); +extern void *getList(list_t *p,int n); +extern int searchListItem(list_t *p, void *n); + +extern void delList(list_t *p,int n); +extern void delListItem(list_t *p,int n,void *f); + +extern void destroyList(list_t *p); +extern void destroyListItem(list_t *p,void *f); + +#endif diff --git a/modules/modPipe.c b/modules/modPipe.c new file mode 100755 index 0000000..fa5f99e --- /dev/null +++ b/modules/modPipe.c @@ -0,0 +1,423 @@ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "main.h" +#include "interface.h" +#include "modules.h" +#include "tux.h" +#include "shot.h" +#include "list.h" +#include "gun.h" +#include "image.h" + +#ifdef PUBLIC_SERVER +#include "publicServer.h" +#endif + +typedef struct pipe_struct +{ + int x; // poloha steny + int y; + + int w; // rozmery steny + int h; + + int id; + int id_out; + int position; + + int layer; // vrstva + +#ifndef PUBLIC_SERVER + SDL_Surface *img; //obrazok +#endif +} pipe_t; + +static export_fce_t *export_fce; + +static list_t *listPipe; + +#ifndef PUBLIC_SERVER +static pipe_t* newPipe(int x, int y, int w, int h, int layer, int id, int id_out, int position, SDL_Surface *img) +#endif + +#ifdef PUBLIC_SERVER +static pipe_t* newPipe(int x, int y, int w, int h, int layer, int id, int id_out, int position) +#endif + +{ + pipe_t *new; + +#ifndef PUBLIC_SERVER + assert( img != NULL ); +#endif + + new = malloc( sizeof(pipe_t) ); + assert( new != NULL ); + + new->x = x; + new->y = y; + new->w = w; + new->h = h; + new->layer = layer; + new->id = id; + new->id_out = id_out; + new->position = position; +#ifndef PUBLIC_SERVER + new->img = img; +#endif + return new; +} + +#ifndef PUBLIC_SERVER + +static void drawPipe(pipe_t *p) +{ + assert( p != NULL ); + + export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer); +} + +#endif + +static pipe_t* isConflictWithListPipe(list_t *listPipe, int x, int y, int w, int h) +{ + pipe_t *thisPipe; + int i; + + assert( listPipe != NULL ); + + for( i = 0 ; i < listPipe->count ; i++ ) + { + thisPipe = (pipe_t *)listPipe->list[i]; + assert( thisPipe != NULL ); + + if( export_fce->fce_conflictSpace(x, y, w, h, + thisPipe->x, thisPipe->y, thisPipe->w, thisPipe->h) ) + { + return thisPipe; + } + } + + return NULL; +} + +static void destroyPipe(pipe_t *p) +{ + assert( p != NULL ); + free(p); +} + + +static void cmd_teleport(char *line) +{ + char str_x[STR_NUM_SIZE]; + char str_y[STR_NUM_SIZE]; + char str_w[STR_NUM_SIZE]; + char str_h[STR_NUM_SIZE]; + char str_id[STR_NUM_SIZE]; + char str_id_out[STR_NUM_SIZE]; + char str_position[STR_NUM_SIZE]; + char str_layer[STR_NUM_SIZE]; + char str_image[STR_SIZE]; + pipe_t *new; + + if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "id", str_id, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "id_out", str_id_out, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "position", str_position, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; + +#ifndef PUBLIC_SERVER + new = newPipe(atoi(str_x), atoi(str_y), + atoi(str_w), atoi(str_h), + atoi(str_layer), atoi(str_id), atoi(str_id_out), atoi(str_position), + export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); +#endif + +#ifdef PUBLIC_SERVER + new = newPipe(atoi(str_x), atoi(str_y), + atoi(str_w), atoi(str_h), + atoi(str_layer), atoi(str_id), atoi(str_id_out), atoi(str_position) ); +#endif + + addList(listPipe, new); +} + +static int myAbs(int n) +{ + return ( n > 0 ? n : -n ); +} + + +static int getSppedShot(shot_t *shot) +{ + return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); +} + +static void transformShot(shot_t *shot, int position) +{ + int speed; + + speed = getSppedShot(shot); + + switch( position ) + { + case TUX_UP : + shot->px = 0; + shot->py = -speed; + break; + + case TUX_LEFT : + shot->px = -speed; + shot->py = 0; + break; + + case TUX_RIGHT : + shot->px = speed; + shot->py = 0; + break; + + case TUX_DOWN : + shot->px = 0; + shot->py = +speed; + break; + } + + shot->position = position; + shot->isCanKillAuthor = TRUE; +} + +static void moveShot(shot_t *shot, int position, int src_x, int src_y, + int dist_x, int dist_y, int dist_w, int dist_h) +{ + int offset = 0; + + switch( shot->position ) + { + case TUX_UP : + case TUX_DOWN : + offset = shot->x - src_x; + break; + + case TUX_RIGHT : + case TUX_LEFT : + offset = shot->y - src_y; + break; + } + + transformShot(shot, position); + + switch( shot->position ) + { + case TUX_UP : + shot->x = dist_x + offset; + shot->y = dist_y; + break; + + case TUX_LEFT : + shot->x = dist_x; + shot->y = dist_y + offset; + break; + + case TUX_RIGHT : + shot->x = dist_x + dist_w; + shot->y = dist_y + offset; + break; + + case TUX_DOWN : + shot->x = dist_x + offset; + shot->y = dist_y + dist_h; + break; + } + + shot->x += shot->px; + shot->y += shot->py; + + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot); + } + +} + +static pipe_t* getPipeId(list_t *listPipe, int id) +{ + int i; + + for( i = 0 ; i < listPipe->count ; i++ ) + { + pipe_t *thisPipe; + + thisPipe = (pipe_t *) listPipe->list[i]; + + if( thisPipe->id == id ) + { + return thisPipe; + } + } + + return NULL; +} + +static void moveShotFromPipe(shot_t *shot, pipe_t *pipe, list_t *listPipe) +{ + pipe_t *distPipe; + + distPipe = getPipeId(listPipe, pipe->id_out); + + if( distPipe == NULL ) + { + fprintf(stderr, "Pipe %d ID not found\n", pipe->id); + return; + } + + moveShot(shot, distPipe->position, pipe->x, pipe->y, + distPipe->x, distPipe->y, distPipe->w, distPipe->h); +} + +int init(export_fce_t *p) +{ + export_fce = p; + + listPipe = newList(); + + return 0; +} + +#ifndef PUBLIC_SERVER + +int draw() +{ + pipe_t *thisPipe; + int i; + + assert( listPipe != NULL ); + + for( i = 0 ; i < listPipe->count ; i++ ) + { + thisPipe = (pipe_t *)listPipe->list[i]; + assert( thisPipe != NULL ); + drawPipe(thisPipe); + } + + return 0; +} +#endif + +static int negPosition(int n) +{ + switch( n ) + { + case TUX_UP : + return TUX_DOWN; + + case TUX_LEFT : + return TUX_RIGHT; + + case TUX_RIGHT : + return TUX_LEFT; + + case TUX_DOWN : + return TUX_UP; + + default : + assert( ! "premenna n ma zlu hodnotu !" ); + break; + } +} + +int event() +{ + pipe_t *thisPipe; + arena_t *arena; + int i; + + arena = export_fce->fce_getCurrentArena(); + + for( i = 0 ; i < arena->listShot->count ; i++ ) + { + shot_t *thisShot; + + thisShot = (shot_t *)arena->listShot->list[i]; + assert( thisShot != NULL ); + + if( ( thisPipe = isConflictWithListPipe(listPipe, thisShot->x, thisShot->y, + thisShot->w, thisShot->h) ) != NULL ) + { + tux_t *author; + + author = export_fce->fce_getTuxID(arena->listTux, thisShot->author_id); + + if( author != NULL && + author->bonus == BONUS_GHOST && + author->bonus_time > 0 ) + { + continue; + } + + if( negPosition( thisShot->position ) == thisPipe->position ) + { + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + if( thisShot->gun != GUN_BOMBBALL ) + { + delListItem(arena->listShot, i, export_fce->fce_destroyShot); + i--; + } + } + else + { + moveShotFromPipe(thisShot, thisPipe, listPipe); + } + } + else + { + if( thisShot->gun == GUN_BOMBBALL && + export_fce->fce_getNetTypeGame() != NET_GAME_TYPE_CLIENT ) + { + export_fce->fce_boundBombBall(thisShot); + continue; + } + else + { + delListItem(arena->listShot, i, export_fce->fce_destroyShot); + i--; + } + } + } + } + + return 0; +} + +int isConflict(int x, int y, int w, int h) +{ + if( isConflictWithListPipe(listPipe, x, y, w, h) != NULL ) + { + return 1; + } + else + { + return 0; + } +} + +void cmd(char *line) +{ + if( strncmp(line, "pipe", 4) == 0 )cmd_teleport(line); +} + +int destroy() +{ + destroyListItem(listPipe, destroyPipe); + + return 0; +} diff --git a/modules/modTeleport.c b/modules/modTeleport.c new file mode 100755 index 0000000..fb59470 --- /dev/null +++ b/modules/modTeleport.c @@ -0,0 +1,480 @@ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "main.h" +#include "interface.h" +#include "modules.h" +#include "tux.h" +#include "shot.h" +#include "list.h" +#include "gun.h" +#include "image.h" + +#ifdef PUBLIC_SERVER +#include "publicServer.h" +#endif + +typedef struct teleport_struct +{ + int x; // poloha steny + int y; + + int w; // rozmery steny + int h; + + int layer; // vrstva + +#ifndef PUBLIC_SERVER + SDL_Surface *img; //obrazok +#endif +} teleport_t; + +static export_fce_t *export_fce; + +static list_t *listTeleport; + +#ifndef PUBLIC_SERVER +teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img) +#endif + +#ifdef PUBLIC_SERVER +teleport_t* newTeleport(int x, int y, int w, int h, int layer) +#endif +{ + teleport_t *new; + +#ifndef PUBLIC_SERVER + assert( img != NULL ); +#endif + + new = malloc( sizeof(teleport_t) ); + assert( new != NULL ); + + new->x = x; + new->y = y; + new->w = w; + new->h = h; + new->layer = layer; +#ifndef PUBLIC_SERVER + new->img = img; +#endif + + printf("new teleport\n"); + return new; +} + +#ifndef PUBLIC_SERVER + +static void drawTeleport(teleport_t *p) +{ + assert( p != NULL ); + + export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer); +} + +#endif + +static teleport_t* isConflictWithListTeleport(list_t *listTeleport, int x, int y, int w, int h) +{ + teleport_t *thisTeleport; + int i; + + assert( listTeleport != NULL ); + + for( i = 0 ; i < listTeleport->count ; i++ ) + { + thisTeleport = (teleport_t *)listTeleport->list[i]; + assert( thisTeleport != NULL ); + + if( export_fce->fce_conflictSpace(x, y, w, h, + thisTeleport->x, thisTeleport->y, thisTeleport->w, thisTeleport->h) ) + { + return thisTeleport; + } + } + + return NULL; +} + +static void destroyTeleport(teleport_t *p) +{ + assert( p != NULL ); + free(p); +} + + +static void cmd_teleport(char *line) +{ + char str_x[STR_NUM_SIZE]; + char str_y[STR_NUM_SIZE]; + char str_w[STR_NUM_SIZE]; + char str_h[STR_NUM_SIZE]; + char str_layer[STR_NUM_SIZE]; + char str_image[STR_SIZE]; + teleport_t *new; + + if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; + if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; + +#ifndef PUBLIC_SERVER + new = newTeleport(atoi(str_x), atoi(str_y), + atoi(str_w), atoi(str_h), + atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); +#endif + +#ifdef PUBLIC_SERVER + new = newTeleport(atoi(str_x), atoi(str_y), + atoi(str_w), atoi(str_h), + atoi(str_layer) ); +#endif + + addList(listTeleport, new); +} + +static teleport_t* getRandomTeleportBut(list_t *listTeleport, teleport_t *teleport) +{ + int x; + + do{ + x = random() % listTeleport->count; + }while( listTeleport->list[x] == teleport ); + + return (teleport_t *) listTeleport->list[x]; +} + +static int getRandomPosition() +{ + switch( random() % 4 ) + { + case 0 : + return TUX_UP; + + case 1 : + return TUX_LEFT; + + case 2 : + return TUX_RIGHT; + + case 3 : + return TUX_DOWN; + } + + assert( ! "Stupid error ! " ); +} + +static void teleportTux(tux_t *tux, teleport_t *teleport) +{ + teleport_t *distTeleport; + int current_x, current_y; + int dist_x, dist_y; + + if( tux->bonus == BONUS_GHOST || + export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + return; + } + + distTeleport = getRandomTeleportBut(listTeleport, teleport); + + export_fce->fce_getTuxProportion(tux, ¤t_x, ¤t_y, NULL, NULL); + + switch( tux->position ) + { + case TUX_UP : + dist_x = distTeleport->x + distTeleport->w/2; + dist_y = distTeleport->y - ( TUX_HEIGHT + 20 ); + break; + case TUX_LEFT : + dist_x = distTeleport->x - ( TUX_WIDTH + 20 ); + dist_y = distTeleport->y + distTeleport->h/2; + break; + + case TUX_RIGHT : + dist_x = distTeleport->x + distTeleport->w + 20; + dist_y = distTeleport->y + distTeleport->h/2; + break; + + case TUX_DOWN : + dist_x = distTeleport->x + distTeleport->w/2; + dist_y = distTeleport->y + distTeleport->h + 20; + break; + + default : + assert( ! "premenna p->control ma zlu hodnotu !" ); + break; + } + + if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) ) + { + export_fce->fce_setTuxProportion(tux, dist_x, dist_y); +#ifndef PUBLIC_SERVER + //playSound("teleport", SOUND_GROUP_BASE); +#endif + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); + } + } +} + +static int myAbs(int n) +{ + return ( n > 0 ? n : -n ); +} + + +static int getSppedShot(shot_t *shot) +{ + return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); +} + +/* +static void transformOnlyLasser(shot_t *shot) +{ + switch( shot->position ) + { + case TUX_RIGHT : + case TUX_LEFT : + shot->w = GUN_LASSER_HORIZONTAL; + shot->h = GUN_SHOT_VERTICAL; +#ifndef PUBLIC_SERVER + shot->img = g_shot_lasserX; +#endif + break; + case TUX_UP : + case TUX_DOWN : + shot->w = GUN_SHOT_VERTICAL; + shot->h = GUN_LASSER_HORIZONTAL; +#ifndef PUBLIC_SERVER + shot->img = g_shot_lasserY; +#endif + break; + } +} +*/ + +static void transformShot(shot_t *shot, int position) +{ + int speed; + + speed = getSppedShot(shot); + + switch( position ) + { + case TUX_UP : + shot->px = 0; + shot->py = -speed; + break; + + case TUX_LEFT : + shot->px = -speed; + shot->py = 0; + break; + + case TUX_RIGHT : + shot->px = speed; + shot->py = 0; + break; + + case TUX_DOWN : + shot->px = 0; + shot->py = +speed; + break; + } + + shot->position = position; + shot->isCanKillAuthor = TRUE; + +/* + if( shot->gun == GUN_LASSER ) + { + transformOnlyLasser(shot); + } +*/ +} + +static void moveShot(shot_t *shot, int position, int src_x, int src_y, + int dist_x, int dist_y, int dist_w, int dist_h) +{ + int offset = 0; + + switch( shot->position ) + { + case TUX_UP : + case TUX_DOWN : + offset = shot->x - src_x; + break; + + case TUX_RIGHT : + case TUX_LEFT : + offset = shot->y - src_y; + break; + } + + transformShot(shot, position); + + switch( shot->position ) + { + case TUX_UP : + shot->x = dist_x + offset; + shot->y = dist_y; + break; + + case TUX_LEFT : + shot->x = dist_x; + shot->y = dist_y + offset; + break; + + case TUX_RIGHT : + shot->x = dist_x + dist_w; + shot->y = dist_y + offset; + break; + + case TUX_DOWN : + shot->x = dist_x + offset; + shot->y = dist_y + dist_h; + break; + } + + shot->x += shot->px; + shot->y += shot->py; + + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot); + } + +} + +static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *listTeleport) +{ + teleport_t *distTeleport; + + distTeleport = getRandomTeleportBut(listTeleport, teleport); + + moveShot(shot, getRandomPosition(), teleport->x, teleport->y, + distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h); +} + +int init(export_fce_t *p) +{ + export_fce = p; + + listTeleport = newList(); + + return 0; +} + +#ifndef PUBLIC_SERVER +int draw() +{ + teleport_t *thisTeleport; + int i; + + assert( listTeleport != NULL ); + + for( i = 0 ; i < listTeleport->count ; i++ ) + { + thisTeleport = (teleport_t *)listTeleport->list[i]; + assert( thisTeleport != NULL ); + drawTeleport(thisTeleport); + } + + return 0; +} +#endif + +int event() +{ + teleport_t *thisTeleport; + arena_t *arena; + int i; + + arena = export_fce->fce_getCurrentArena(); + + for( i = 0 ; i < arena->listTux->count ; i++ ) + { + tux_t *thisTux; + int x, y, w, h; + + thisTux = (tux_t *)arena->listTux->list[i]; + export_fce->fce_getTuxProportion(thisTux, &x, &y, &w, &h); + + if( ( thisTeleport = isConflictWithListTeleport(listTeleport, x, y, w, h) ) != NULL ) + { + teleportTux(thisTux, thisTeleport); + } + } + + for( i = 0 ; i < arena->listShot->count ; i++ ) + { + shot_t *thisShot; + + thisShot = (shot_t *)arena->listShot->list[i]; + assert( thisShot != NULL ); + + if( thisShot->gun == GUN_LASSER ) + { + continue; + } + + if( ( thisTeleport = isConflictWithListTeleport(listTeleport, + thisShot->x, thisShot->y, thisShot->w, thisShot->h) ) != NULL ) + { + tux_t *author; + + author = export_fce->fce_getTuxID(arena->listTux, thisShot->author_id); + + if( author != NULL && + author->bonus == BONUS_GHOST && + author->bonus_time > 0 ) + { + continue; + } + + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + delListItem(arena->listShot, i, export_fce->fce_destroyShot); + i--; + } + else + { + moveShotFromTeleport(thisShot, thisTeleport, listTeleport); + } + } + } + + return 0; +} + +int isConflict(int x, int y, int w, int h) +{ + return 0; +} + + +void eventConflictWithTux(tux_t *tux) +{ +} + +void eventConflictWithShot(shot_t *tux) +{ +} + +void cmd(char *line) +{ + if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line); +} + +int destroy() +{ + destroyListItem(listTeleport, destroyTeleport); + return 0; +} |