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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
commit826a768318d071200b289ed3a93ee409759dbae3 (patch)
tree3b3ade45833382db74ab0cb33d8d4327da672bfc /include/udp.h
parent13064d1bfc0459be37d8229f3f8c037fb8a10b8f (diff)
- podpora IPv6
- game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/udp.h')
-rw-r--r--include/udp.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/include/udp.h b/include/udp.h
index ce89c53..29f383b 100644
--- a/include/udp.h
+++ b/include/udp.h
@@ -5,21 +5,27 @@
#define MY_UDP
-#include "main.h"
+#define SUPPORT_IPv6
+
+#define PROTO_UDPv4 0
+#define PROTO_UDPv6 1
typedef struct struct_sock_udp_t
{
int sock;
+ int proto;
+
+ struct sockaddr_in6 sockAddr6;
struct sockaddr_in sockAddr;
} sock_udp_t;
-extern sock_udp_t* newSockUdp();
+extern sock_udp_t* newSockUdp(int proto);
extern void destroySockUdp(sock_udp_t *p);
-extern sock_udp_t* bindUdpSocket(char *address, int port);
-extern sock_udp_t* connectUdpSocket(char *address, int port);
+extern sock_udp_t* bindUdpSocket(char *address, int port, int proto);
+extern sock_udp_t* connectUdpSocket(char *address, int port, int proto);
extern int readUdpSocket(sock_udp_t *src, sock_udp_t *dst, void *address, int len);
extern int writeUdpSocket(sock_udp_t *src, sock_udp_t *dst, void *address, int len);
-extern void getSockUdpIp(sock_udp_t *p, char *str_ip);
+extern void getSockUdpIp(sock_udp_t *p, char *str_ip, int len);
extern int getSockUdpPort(sock_udp_t *p);
extern void closeUdpSocket(sock_udp_t *p);