From 826a768318d071200b289ed3a93ee409759dbae3 Mon Sep 17 00:00:00 2001 From: oroborus Date: Tue, 24 Jun 2008 15:56:36 +0000 Subject: - podpora IPv6 - game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/udp.h | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'include/udp.h') diff --git a/include/udp.h b/include/udp.h index ce89c53..29f383b 100644 --- a/include/udp.h +++ b/include/udp.h @@ -5,21 +5,27 @@ #define MY_UDP -#include "main.h" +#define SUPPORT_IPv6 + +#define PROTO_UDPv4 0 +#define PROTO_UDPv6 1 typedef struct struct_sock_udp_t { int sock; + int proto; + + struct sockaddr_in6 sockAddr6; struct sockaddr_in sockAddr; } sock_udp_t; -extern sock_udp_t* newSockUdp(); +extern sock_udp_t* newSockUdp(int proto); extern void destroySockUdp(sock_udp_t *p); -extern sock_udp_t* bindUdpSocket(char *address, int port); -extern sock_udp_t* connectUdpSocket(char *address, int port); +extern sock_udp_t* bindUdpSocket(char *address, int port, int proto); +extern sock_udp_t* connectUdpSocket(char *address, int port, int proto); extern int readUdpSocket(sock_udp_t *src, sock_udp_t *dst, void *address, int len); extern int writeUdpSocket(sock_udp_t *src, sock_udp_t *dst, void *address, int len); -extern void getSockUdpIp(sock_udp_t *p, char *str_ip); +extern void getSockUdpIp(sock_udp_t *p, char *str_ip, int len); extern int getSockUdpPort(sock_udp_t *p); extern void closeUdpSocket(sock_udp_t *p); -- cgit v1.2.3