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authorConnor Thomson <blumatrikz@gmail.com>2026-09-08 18:27:39 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-08 18:27:39 -0700
commitf1ddc12b68b4e4c8087962de25260470e6df2bea (patch)
tree7d0440a6402a9b0ef75ded23fa64b68534255bba /include/text.h
parent6025860a61386bf767b29c3ec5fd0d31285f1056 (diff)
Add tuxanci2 files
Diffstat (limited to 'include/text.h')
-rw-r--r--include/text.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/include/text.h b/include/text.h
new file mode 100644
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+++ b/include/text.h
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+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef TA_TEXT_H
+#define TA_TEXT_H
+
+#include "ta_sdl.h"
+#include "color.h"
+
+typedef struct {
+ int x, y;
+ float size;
+ ta_color color;
+ const char *text;
+} ta_text;
+
+extern SDL_Surface *ta_text_surface;
+extern int ta_text_current_x;
+extern int ta_text_current_y;
+
+void ta_text_init(void);
+void ta_text_draw(int x, int y, float size, ta_color color, const char *format, ...);
+void ta_text_clear(void);
+void ta_text_shutdown(void);
+void ta_gpu_upload_text(SDL_GPUCommandBuffer *command_buffer);
+void ta_text_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass);
+
+#endif // TA_TEXT_H