From f1ddc12b68b4e4c8087962de25260470e6df2bea Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Tue, 8 Sep 2026 18:27:39 -0700 Subject: Add tuxanci2 files --- include/text.h | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 include/text.h (limited to 'include/text.h') diff --git a/include/text.h b/include/text.h new file mode 100644 index 0000000..2f4d559 --- /dev/null +++ b/include/text.h @@ -0,0 +1,44 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef TA_TEXT_H +#define TA_TEXT_H + +#include "ta_sdl.h" +#include "color.h" + +typedef struct { + int x, y; + float size; + ta_color color; + const char *text; +} ta_text; + +extern SDL_Surface *ta_text_surface; +extern int ta_text_current_x; +extern int ta_text_current_y; + +void ta_text_init(void); +void ta_text_draw(int x, int y, float size, ta_color color, const char *format, ...); +void ta_text_clear(void); +void ta_text_shutdown(void); +void ta_gpu_upload_text(SDL_GPUCommandBuffer *command_buffer); +void ta_text_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass); + +#endif // TA_TEXT_H -- cgit v1.2.3