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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-12 16:36:13 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-12 16:36:13 +0000
commit9751218f594526982877332d6ca0fa90b67bbb7b (patch)
tree2acbc70e3d8432bb80ef70470bda75ba93bc2593 /include/shot.h
parent4919e623c6695a80aaf96187253756dcbb72bf87 (diff)
- prva cast prepisu kodu pre pozuivanie space_t a space_t API, ktore je optimalizovany pre ukladanie informacii o
objektoch vo velkych mapach. POZOR: nie je vhodne kompilovat ako gameserver ( pre istotu to ani nejde ) // este to msusim doorbit :) git-svn-id: http://opensvn.csie.org/tuxanci_ng@63 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/shot.h')
-rw-r--r--include/shot.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/shot.h b/include/shot.h
index 4ec8acf..fa7516a 100644
--- a/include/shot.h
+++ b/include/shot.h
@@ -9,6 +9,7 @@
#endif
#include "list.h"
#include "tux.h"
+#include "arena.h"
typedef struct shot_struct
{
@@ -45,6 +46,7 @@ extern void drawListShot(list_t *listShot);
#endif
extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h);
extern void eventMoveListShot(list_t *listShot);
+extern void checkShotIsInTuxScreen(arena_t *arena);
extern void boundBombBall(shot_t *shot);
extern void transformOnlyLasser(shot_t *shot);