From 9751218f594526982877332d6ca0fa90b67bbb7b Mon Sep 17 00:00:00 2001 From: oroborus Date: Thu, 12 Jun 2008 16:36:13 +0000 Subject: - prva cast prepisu kodu pre pozuivanie space_t a space_t API, ktore je optimalizovany pre ukladanie informacii o objektoch vo velkych mapach. POZOR: nie je vhodne kompilovat ako gameserver ( pre istotu to ani nejde ) // este to msusim doorbit :) git-svn-id: http://opensvn.csie.org/tuxanci_ng@63 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/shot.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include/shot.h') diff --git a/include/shot.h b/include/shot.h index 4ec8acf..fa7516a 100644 --- a/include/shot.h +++ b/include/shot.h @@ -9,6 +9,7 @@ #endif #include "list.h" #include "tux.h" +#include "arena.h" typedef struct shot_struct { @@ -45,6 +46,7 @@ extern void drawListShot(list_t *listShot); #endif extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h); extern void eventMoveListShot(list_t *listShot); +extern void checkShotIsInTuxScreen(arena_t *arena); extern void boundBombBall(shot_t *shot); extern void transformOnlyLasser(shot_t *shot); -- cgit v1.2.3