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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-02-09 20:49:15 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-02-09 20:49:15 +0000
commitec218f423abf60b6e776d7a5a9ebee408de45a60 (patch)
tree47304e931ff78ad6dc62226d845ec6faa7b0af2e /include/net_multiplayer.h
parent601a366b8c665f760463259552fedd7be43e5754 (diff)
- oprava chyby, pri zmeneni zbrane zo samopala, alebo lassera ( informoval xHire )
- prepis sietoveho protokolu, teraz je bezpecnejsi git-svn-id: http://opensvn.csie.org/tuxanci_ng@3 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/net_multiplayer.h')
-rw-r--r--include/net_multiplayer.h20
1 files changed, 16 insertions, 4 deletions
diff --git a/include/net_multiplayer.h b/include/net_multiplayer.h
index 561a1a3..664623b 100644
--- a/include/net_multiplayer.h
+++ b/include/net_multiplayer.h
@@ -30,10 +30,22 @@ extern int initServer(int port);
extern int initClient(int port, char *ip);
extern void netSetArena(arena_t *p);
extern int getNetTypeGame();
-extern void proto_send_settux(tux_t *p);
-extern void proto_send_shottux(tux_t *p);
-extern void proto_send_switchgun(tux_t *p);
-extern void proto_send_additem(item_t *item);
+
+extern void proto_send_init_server(client_t *client);
+extern void proto_recv_init_client(char *msg);
+extern void proto_send_event_server(tux_t *tux, int action, client_t *client);
+extern void proto_recv_event_client(char *msg);
+extern void proto_send_event_client(int action);
+extern void proto_recv_event_server(client_t *client, char *msg);
+extern void proto_send_newtux_server(client_t *client, tux_t *tux);
+extern void proto_recv_newtux_client(char *msg);
+extern void proto_send_deltux_server(client_t *client);
+extern void proto_recv_deltux_client(char *msg);
+extern void proto_send_additem_server(item_t *p);
+extern void proto_recv_additem_client(char *msg);
+extern void proto_send_context_client(tux_t *tux);
+extern void proto_recv_context_server(client_t *client, char *msg);
+
extern void eventNetMultiplayer();
extern void quitNetMultiplayer();