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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
commit826a768318d071200b289ed3a93ee409759dbae3 (patch)
tree3b3ade45833382db74ab0cb33d8d4327da672bfc /include/net_multiplayer.h
parent13064d1bfc0459be37d8229f3f8c037fb8a10b8f (diff)
- podpora IPv6
- game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/net_multiplayer.h')
-rw-r--r--include/net_multiplayer.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/include/net_multiplayer.h b/include/net_multiplayer.h
index 0127de8..2da7dea 100644
--- a/include/net_multiplayer.h
+++ b/include/net_multiplayer.h
@@ -23,7 +23,11 @@
#define LIMIT_BUFFER 10240
-extern int initNetMuliplayer(int type, char *ip, int port);
+#ifdef PUBLIC_SERVER
+extern int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6);
+#endif
+
+extern int initNetMuliplayer(int type, char *ip, int port, int proto);
extern int getNetTypeGame();
extern void eventNetMultiplayer();
extern void quitNetMultiplayer();