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| author | Connor Thomson <blumatrikz@gmail.com> | 2026-09-10 19:16:42 -0700 |
|---|---|---|
| committer | Connor Thomson <blumatrikz@gmail.com> | 2026-09-10 19:16:42 -0700 |
| commit | a618f7c8d4e8df65d9d2542d9032c32973e42981 (patch) | |
| tree | 79e1a9eccd4d1ad61daf4c14f2e3c76638f37597 /include/model.h | |
| parent | e9d4cbaa3c44337115d672d2038a7b73745181c8 (diff) | |
Switch away from Wavefront & more
Diffstat (limited to 'include/model.h')
| -rw-r--r-- | include/model.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/include/model.h b/include/model.h new file mode 100644 index 0000000..5d19307 --- /dev/null +++ b/include/model.h @@ -0,0 +1,54 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#ifndef TA_MODEL_H +#define TA_MODEL_H + +#include <stdbool.h> +#include <stddef.h> +#include "ta_sdl.h" + +typedef struct ta_model_vertex { + float position[3]; + float normal[3]; +} ta_model_vertex; + +typedef struct ta_model_mesh { + ta_model_vertex *vertices; + size_t vertex_count; +} ta_model_mesh; + +typedef struct ta_model { + SDL_GPUGraphicsPipeline *pipeline; + SDL_GPUBuffer *vertex_buffer; + ta_model_mesh mesh; + Uint32 vertex_count; + bool uploaded; + float position[3]; + float rotation[3]; +} ta_model; + +bool ta_model_build(const float positions[][3], size_t position_count, const unsigned int faces[][3], size_t face_count, ta_model_mesh *mesh); +void ta_model_free(ta_model_mesh *mesh); +bool ta_model_init(ta_model *model, SDL_GPUDevice *device, const float positions[][3], size_t position_count, const unsigned int faces[][3], size_t face_count, SDL_GPUTextureFormat color_format, SDL_GPUTextureFormat depth_format, SDL_GPUSampleCount sample_count); +void ta_model_upload(ta_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPUDevice *device); +void ta_model_render(const ta_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, int window_width, int window_height); +void ta_model_destroy(ta_model *model, SDL_GPUDevice *device); + +#endif // TA_MODEL_H
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