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authorConnor Thomson <blumatrikz@gmail.com>2026-09-10 19:16:42 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-10 19:16:42 -0700
commita618f7c8d4e8df65d9d2542d9032c32973e42981 (patch)
tree79e1a9eccd4d1ad61daf4c14f2e3c76638f37597 /include/model.h
parente9d4cbaa3c44337115d672d2038a7b73745181c8 (diff)
Switch away from Wavefront & more
Diffstat (limited to 'include/model.h')
-rw-r--r--include/model.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/include/model.h b/include/model.h
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+++ b/include/model.h
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+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef TA_MODEL_H
+#define TA_MODEL_H
+
+#include <stdbool.h>
+#include <stddef.h>
+#include "ta_sdl.h"
+
+typedef struct ta_model_vertex {
+ float position[3];
+ float normal[3];
+} ta_model_vertex;
+
+typedef struct ta_model_mesh {
+ ta_model_vertex *vertices;
+ size_t vertex_count;
+} ta_model_mesh;
+
+typedef struct ta_model {
+ SDL_GPUGraphicsPipeline *pipeline;
+ SDL_GPUBuffer *vertex_buffer;
+ ta_model_mesh mesh;
+ Uint32 vertex_count;
+ bool uploaded;
+ float position[3];
+ float rotation[3];
+} ta_model;
+
+bool ta_model_build(const float positions[][3], size_t position_count, const unsigned int faces[][3], size_t face_count, ta_model_mesh *mesh);
+void ta_model_free(ta_model_mesh *mesh);
+bool ta_model_init(ta_model *model, SDL_GPUDevice *device, const float positions[][3], size_t position_count, const unsigned int faces[][3], size_t face_count, SDL_GPUTextureFormat color_format, SDL_GPUTextureFormat depth_format, SDL_GPUSampleCount sample_count);
+void ta_model_upload(ta_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPUDevice *device);
+void ta_model_render(const ta_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, int window_width, int window_height);
+void ta_model_destroy(ta_model *model, SDL_GPUDevice *device);
+
+#endif // TA_MODEL_H \ No newline at end of file