From a618f7c8d4e8df65d9d2542d9032c32973e42981 Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Thu, 10 Sep 2026 19:16:42 -0700 Subject: Switch away from Wavefront & more --- include/model.h | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 include/model.h (limited to 'include/model.h') diff --git a/include/model.h b/include/model.h new file mode 100644 index 0000000..5d19307 --- /dev/null +++ b/include/model.h @@ -0,0 +1,54 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef TA_MODEL_H +#define TA_MODEL_H + +#include +#include +#include "ta_sdl.h" + +typedef struct ta_model_vertex { + float position[3]; + float normal[3]; +} ta_model_vertex; + +typedef struct ta_model_mesh { + ta_model_vertex *vertices; + size_t vertex_count; +} ta_model_mesh; + +typedef struct ta_model { + SDL_GPUGraphicsPipeline *pipeline; + SDL_GPUBuffer *vertex_buffer; + ta_model_mesh mesh; + Uint32 vertex_count; + bool uploaded; + float position[3]; + float rotation[3]; +} ta_model; + +bool ta_model_build(const float positions[][3], size_t position_count, const unsigned int faces[][3], size_t face_count, ta_model_mesh *mesh); +void ta_model_free(ta_model_mesh *mesh); +bool ta_model_init(ta_model *model, SDL_GPUDevice *device, const float positions[][3], size_t position_count, const unsigned int faces[][3], size_t face_count, SDL_GPUTextureFormat color_format, SDL_GPUTextureFormat depth_format, SDL_GPUSampleCount sample_count); +void ta_model_upload(ta_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPUDevice *device); +void ta_model_render(const ta_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, int window_width, int window_height); +void ta_model_destroy(ta_model *model, SDL_GPUDevice *device); + +#endif // TA_MODEL_H \ No newline at end of file -- cgit v1.2.3