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authorscarab <scarab@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-25 12:19:39 +0000
committerscarab <scarab@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-25 12:19:39 +0000
commit89b852047f5f2df4e3fe87ba33a55f9778b61af3 (patch)
tree312841d4b8bc994e8cf4c290104ba76a5583201f /README
parent7dcbcc973e6a6791f392e3413aef42a12fd28c7d (diff)
- uprava readme kvuli binarce
git-svn-id: http://opensvn.csie.org/tuxanci_ng@170 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'README')
-rw-r--r--README10
1 files changed, 7 insertions, 3 deletions
diff --git a/README b/README
index 7c4b49a..b203e16 100644
--- a/README
+++ b/README
@@ -53,7 +53,7 @@ HOWTO COMPILE
(g)libc, SDL, SDL_image, SDL_ttf, optionally SDL_mixer
And some applications:
- cmake version 2.4.8 and above
+ cmake version 2.4.6 and above
Now we have two options what we can do:
(all commands are supposed to be written in tuxanci sources directory)
@@ -98,14 +98,18 @@ HOWTO COMPILE
GAME USAGE
==========
- Starting game is simple tuxanci-ng or tuxanci-ng-server based on what we
+ Starting game is simple tuxanci or tuxanci-server based on what we
compiled (based on presumption user installed into directories where path
is set).
+
+ If we are using bundled binary and tuxanci are reporting "File not found!"
+ error, you need to launch it directly from BIN directory
+ (eg.: "$ cd tuxanci/bin && ./tuxanci").
For client we create some configuration files in $HOME. There is created
".tuxanci-ng" directory and in there are pretty explaining .conf files.
- For server we create directory /etc/tuxanci_ng/server.conf where you could
+ For server we create directory /etc/tuxanci/server.conf where you could
do some changes for it (again pretty selfexplaining).
Controls