1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2007-2011 Tuxánci Development Team
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "files.h"
#include "gpu.h"
#include "obj_model.h"
#include "teapot.h"
#include "window.h"
static ta_obj_model ta_teapot_model;
static ta_obj_model ta_dounut_model;
void ta_teapot_init(void) {
ta_obj_model_init(
&ta_teapot_model,
ta_gpu_device,
file_data_models_teapot_obj_start,
file_data_models_teapot_obj_size,
ta_gpu_swapchain_format,
SDL_GPU_TEXTUREFORMAT_D32_FLOAT,
ta_gpu_sample_count
);
ta_teapot_model.position[1] = 1.0f;
ta_obj_model_init(
&ta_dounut_model,
ta_gpu_device,
file_data_models_dounut_obj_start,
file_data_models_dounut_obj_size,
ta_gpu_swapchain_format,
SDL_GPU_TEXTUREFORMAT_D32_FLOAT,
ta_gpu_sample_count
);
ta_dounut_model.position[1] = -1.0f;
ta_dounut_model.rotation[0] = -1.0f;
}
void ta_teapot_upload(SDL_GPUCommandBuffer *command_buffer) {
ta_obj_model_upload(&ta_teapot_model, command_buffer, ta_gpu_device);
ta_obj_model_upload(&ta_dounut_model, command_buffer, ta_gpu_device);
}
void ta_teapot_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass) {
ta_teapot_model.rotation[1] = (float)SDL_GetTicks() * 0.01f;
ta_obj_model_render(&ta_teapot_model, command_buffer, render_pass, ta_window_width, ta_window_height);
ta_dounut_model.rotation[1] = (float)SDL_GetTicks() * 0.01f;
ta_obj_model_render(&ta_dounut_model, command_buffer, render_pass, ta_window_width, ta_window_height);
}
void ta_teapot_shutdown(void) {
ta_obj_model_destroy(&ta_teapot_model, ta_gpu_device);
ta_obj_model_destroy(&ta_dounut_model, ta_gpu_device);
}
|