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#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "main.h"
#include "interface.h"
#include "list.h"
#include "path.h"
#include "string_length.h"
#include "audio.h"
#include "sound.h"
static list_t *listSound;
static bool_t isSoundInit = FALSE;
static bool_t var_isSoundActive = TRUE;
bool_t isSoundInicialized()
{
return isSoundInit;
}
void initSound()
{
if( isAudioInicialized() == FALSE )
{
isSoundInit = FALSE;
}
listSound = newList();
isSoundInit = TRUE;
var_isSoundActive = TRUE;
if( isParamFlag("--nomusic") )
{
setSoundActive(FALSE);
}
if( isParamFlag("--music") )
{
setSoundActive(TRUE);
}
printf("init sound..\n");
}
static Mix_Chunk* loadMixSound(char *file)
{
Mix_Chunk *new;
char str[STR_PATH_SIZE];
printf("load sound %s..\n", file);
sprintf(str, PATH_SOUND "%s", file);
new = Mix_LoadWAV(str);
if( new == NULL )
{
fprintf(stderr, "Nelze nahrat zvuk %s : %s\n", str, Mix_GetError());
return NULL;
}
return new;
}
static sound_t *newSound(char *file, char *name, int group)
{
sound_t *new;
new = malloc( sizeof(sound_t) );
new->name = strdup(name);
new->group = group;
new->sound = loadMixSound(file);
return new;
}
static void playMixSound(sound_t *p)
{
if( Mix_PlayChannel(-1, p->sound, 0) == -1 )
{
fprintf(stderr, "Nelze prehrat zvuk : %s\n", Mix_GetError());
return;
}
}
static void destroySound(sound_t *p)
{
free(p->name);
Mix_FreeChunk(p->sound);
free(p);
}
void addSound(char *file, char *name, int group)
{
addList( listSound, newSound(file, name, group) );
}
void playSound(char *name, int group)
{
int i;
sound_t *this;
if( isSoundInit == FALSE ||
var_isSoundActive == FALSE )
{
return;
}
for( i = 0 ; i < listSound->count ; i++ )
{
this = (sound_t *)listSound->list[i];
if( this->group == group && strcmp(this->name, name) == 0 )
{
playMixSound(this);
return;
}
}
}
void setSoundActive(bool_t n)
{
var_isSoundActive = n;
}
bool_t isSoundActive()
{
return var_isSoundActive;
}
void quitSound()
{
if( isSoundInit == FALSE )
{
return;
}
destroyListItem(listSound, destroySound);
isSoundInit = FALSE;
printf("quit sound..\n");
}
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