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path: root/src/screen/screen_mainMenu.c
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#include <stdio.h>
#include <assert.h>

#include "main.h"

#include "game.h"
#include "interface.h"
#include "screen.h"
#include "image.h"

#ifndef NO_SOUND
#include "music.h"
#endif

#include "screen_mainMenu.h"
#include "screen_setting.h"

#include "widget.h"
#include "widget_label.h"
#include "widget_button.h"
#include "widget_textfield.h"
#include "widget_check.h"
#include "widget_image.h"

static widget_t *image_backgorund;

static widget_t *button_play;
static widget_t *button_setting;
static widget_t *button_table;
static widget_t *button_credits;
static widget_t *button_end;

void
startScreenMainMenu()
{
#ifndef NO_SOUND
   playMusic("menu", MUSIC_GROUP_BASE);
#endif
}

void
drawScreenMainMenu()
{
   drawWidgetImage(image_backgorund);

   drawWidgetButton(button_play);
   drawWidgetButton(button_setting);
   drawWidgetButton(button_table);
   drawWidgetButton(button_credits);
   drawWidgetButton(button_end);
}

void
eventScreenMainMenu()
{
   eventWidgetButton(button_play);
   eventWidgetButton(button_setting);
   eventWidgetButton(button_table);
   eventWidgetButton(button_credits);
   eventWidgetButton(button_end);
}

void
stopScreenMainMenu()
{
}

static void
eventWidget(void *p)
{
   widget_t *button;

   button = (widget_t *) (p);

   if (button == button_play) {
      setScreen("gameType");
   }

   if (button == button_setting) {
      setScreen("setting");
   }

   if (button == button_table) {
      setScreen("table");
   }

   if (button == button_credits) {
      setScreen("credits");
   }

   if (button == button_end) {
      quitGame();
   }
}

void
initScreenMainMenu()
{
   image_t *image;

   image =
      addImageData("screen_main.png", IMAGE_NO_ALPHA, "screen_main",
                   IMAGE_GROUP_BASE);
   image_backgorund = newWidgetImage(0, 0, image);

   button_play =
      newWidgetButton(_("Start game"),
                      WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 200,
                      eventWidget);
   button_setting =
      newWidgetButton(_("Settings"),
                      WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 250,
                      eventWidget);
   button_table =
      newWidgetButton(_("Highscore"),
                      WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 300,
                      eventWidget);
   button_credits =
      newWidgetButton(_("Credits"),
                      WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 350,
                      eventWidget);
   button_end =
      newWidgetButton(_("Quit game"),
                      WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 400,
                      eventWidget);

#ifndef NO_SOUND
   addMusic("menu.ogg", "menu", MUSIC_GROUP_BASE);
#endif

   registerScreen(newScreen
                  ("mainMenu", startScreenMainMenu, eventScreenMainMenu,
                   drawScreenMainMenu, stopScreenMainMenu));
}

void
quitScreenMainMenu()
{
   destroyWidgetImage(image_backgorund);

   destroyWidgetButton(button_play);
   destroyWidgetButton(button_setting);
   destroyWidgetButton(button_table);
   destroyWidgetButton(button_credits);
   destroyWidgetButton(button_end);
}