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path: root/src/screen/mainMenu.c
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#include <stdio.h>
#include <assert.h>

#include "main.h"

#include "game.h"
#include "interface.h"
#include "screen.h"
#include "image.h"
#include "hotKey.h"

#ifndef NO_SOUND
#    include "music.h"
#endif

#include "mainMenu.h"
#include "setting.h"

#include "widget.h"
#include "label.h"
#include "button.h"
#include "textfield.h"
#include "check.h"
#include "image.h"

static widget_t *image_backgorund;

static widget_t *button_play;
static widget_t *button_setting;
static widget_t *button_table;
static widget_t *button_credits;
static widget_t *button_end;

static void hotkey_escape()
{
	quitGame();
}

void startScreenMainMenu()
{
#ifndef NO_SOUND
	playMusic("menu", MUSIC_GROUP_BASE);
#endif

	registerHotKey(SDLK_ESCAPE, hotkey_escape);
}

void drawScreenMainMenu()
{
	drawWidgetImage(image_backgorund);

	drawWidgetButton(button_play);
	drawWidgetButton(button_setting);
	drawWidgetButton(button_table);
	drawWidgetButton(button_credits);
	drawWidgetButton(button_end);
}

void eventScreenMainMenu()
{
	eventWidgetButton(button_play);
	eventWidgetButton(button_setting);
	eventWidgetButton(button_table);
	eventWidgetButton(button_credits);
	eventWidgetButton(button_end);
}

void stopScreenMainMenu()
{
	unregisterHotKey(SDLK_ESCAPE);
}

static void eventWidget(void *p)
{
	widget_t *button;

	button = (widget_t *) (p);

	if (button == button_play) {
		setScreen("gameType");
	}

	if (button == button_setting) {
		setScreen("setting");
	}

	if (button == button_table) {
		setScreen("table");
	}

	if (button == button_credits) {
		setScreen("credits");
	}

	if (button == button_end) {
		quitGame();
	}
}

void initScreenMainMenu()
{
	image_t *image;

	image =
		addImageData("main.png", IMAGE_NO_ALPHA, "main",
					 IMAGE_GROUP_BASE);
	image_backgorund = newWidgetImage(0, 0, image);

	button_play = newWidgetButton(_("Start game"), WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 200, eventWidget);
	button_setting = newWidgetButton(_("Settings"), WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 250, eventWidget);
	button_table = newWidgetButton(_("Highscore"), WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 300, eventWidget);
	button_credits = newWidgetButton(_("Credits"), WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 350, eventWidget);
	button_end = newWidgetButton(_("Quit game"), WINDOW_SIZE_X / 2 - WIDGET_BUTTON_WIDTH / 2, 400, eventWidget);

#ifndef NO_SOUND
	addMusic("menu.ogg", "menu", MUSIC_GROUP_BASE);
#endif

	registerScreen( newScreen("mainMenu", startScreenMainMenu, eventScreenMainMenu,
			drawScreenMainMenu, stopScreenMainMenu));
}

void quitScreenMainMenu()
{
	destroyWidgetImage(image_backgorund);

	destroyWidgetButton(button_play);
	destroyWidgetButton(button_setting);
	destroyWidgetButton(button_table);
	destroyWidgetButton(button_credits);
	destroyWidgetButton(button_end);
}