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#ifndef IMAGE_H
# define IMAGE_H
# include "main.h"
# include "interface.h"
# define IMAGE_NO_ALPHA 0
# define IMAGE_ALPHA 1
# define IMAGE_GROUP_BASE "base"
# define IMAGE_GROUP_EXTENDSIO "extension"
# define IMAGE_GROUP_USER "user"
# define IMAGE_GROUP_OTHER "other"
#ifdef SUPPORT_OPENGL
#include <SDL_opengl.h>
#endif
/*
typedef struct image_struct
{
char *name;
char *group;
SDL_Surface *image;
} image_data_t;
*/
#ifndef SUPPORT_OPENGL
typedef struct image_struct {
int w;
int h;
SDL_Surface *image;
} image_t;
#endif
#ifdef SUPPORT_OPENGL
typedef struct image_struct
{
int w; // width of actual picture
int h; // height of actual picture
GLuint tw; // width of allocated texture
GLuint th; // height of allocated texture
GLuint tex_id; // texture id
} image_t;
#endif
extern bool_t isImageInicialized();
extern void initImageData();
extern image_t* newImage(SDL_Surface *surface);
extern void destroyImage(image_t * p);
extern image_t *addImageData(char *file, int alpha, char *name, char *group);
extern image_t *getImage(char *group, char *name);
extern void delImage(char *group, char *name);
extern void delAllImageInGroup(char *group);
extern void drawImage(image_t * p, int x, int y, int px, int py, int w, int h);
extern void quitImageData();
#endif
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