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#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "main.h"
#include "list.h"
#include "storage.h"
#include "my_path.h"
#include "interface.h"
#include "image.h"
static list_t *listStorage;
static bool_t isImageDataInit = FALSE;
bool_t image_is_inicialized()
{
return isImageDataInit;
}
/*
* Inicializuje globalny zoznam obrazkov
*/
void image_init()
{
assert(interface_is_inicialized() == TRUE);
DEBUG_MSG(_("Initializing image database\n"));
listStorage = storage_new();
isImageDataInit = TRUE;
}
static SDL_Surface *loadImage(const char *filename, int alpha)
{
SDL_Surface *tmp;
SDL_Surface *ret;
char str[STR_PATH_SIZE];
path_set_prefix(str, STR_PATH_SIZE, PATH_PREFIX_IMAGE, filename);
accessExistFile(str);
if ((tmp = IMG_Load(str)) == NULL) {
fprintf(stderr, "%s\n", SDL_GetError());
return NULL;
}
if ((ret = (alpha) ? SDL_DisplayFormatAlpha(tmp) : SDL_DisplayFormat(tmp)) == NULL) {
fprintf(stderr, "%s\n", SDL_GetError());
SDL_FreeSurface(tmp);
return NULL;
}
SDL_FreeSurface(tmp);
return ret;
}
image_t *image_new_sdl(SDL_Surface * surface)
{
image_t *new;
assert(surface != NULL);
new = malloc(sizeof(image_t));
new->image = surface;
new->w = surface->w;
new->h = surface->h;
return new;
}
#ifdef SUPPORT_OPENGL
/*
* returns closest bigger power of 2 to i
*/
unsigned int closestpoweroftwo(unsigned int i)
{
int p;
p=0;
while(i){
i=i>>1;
p++;
}
return 1<<(p-0);
}
/* convert from SDL_Surface to image_t
* WARNING: image_new is indestructive to surface, caller is responsible for freeing surface
* surface is not needed for image_t after execution of image_new
*/
image_t* image_new_opengl(SDL_Surface *surface)
{
image_t *new;
Uint32 rmask, gmask, bmask, amask;
SDL_Surface *sdl_rgba_surface;
unsigned int bpp;
//it is unoptimal to blit to buffer surface before actual loading to opengl texture but it is safer and simpler to implement
//it is unoptimal to always use RGBA texture
// we set properties of our buffer sdl_rgba_surface
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
bpp = 32; /*bits per pixel*/
assert(surface != NULL);
new = malloc(sizeof(image_t));
new->w = surface->w;
new->h = surface->h;
//because some older hw is really slow when using textures with width and height which is not a power of two
new->tw = closestpoweroftwo(new->w);
new->th = closestpoweroftwo(new->h);
sdl_rgba_surface = SDL_CreateRGBSurface( SDL_SWSURFACE, new->tw, new->th, bpp, rmask, gmask, bmask, amask);
SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE); // we unset SDL_SRCALPHA to preserve alpha channel of original image
SDL_BlitSurface(surface, 0, sdl_rgba_surface, 0);
SDL_LockSurface(sdl_rgba_surface); // we ensure that we can read pixels from sdl_rgba_surface
GLuint tid;
glGenTextures(1, &tid); //we ask for free texture id
glBindTexture(GL_TEXTURE_2D, tid);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new->tw, new->th, 0, GL_RGBA, GL_UNSIGNED_BYTE, sdl_rgba_surface->pixels);
SDL_UnlockSurface(sdl_rgba_surface);
SDL_FreeSurface(sdl_rgba_surface);
new->tex_id = tid;
SDL_FreeSurface(surface);
return new;
}
#endif
image_t* image_new(SDL_Surface *surface)
{
#ifdef SUPPORT_OPENGL
if( interface_is_use_open_gl() )
{
return image_new_opengl(surface);
}
else
{
return image_new_sdl(surface);
}
#endif
#ifndef SUPPORT_OPENGL
return image_new_sdl(surface);
#endif
}
void image_destroy(image_t * p)
{
assert(p != NULL);
#ifndef SUPPORT_OPENGL
SDL_FreeSurface((SDL_Surface *) p->image);
#endif
#ifdef SUPPORT_OPENGL
if( interface_is_use_open_gl() )
{
glDeleteTextures(1, &p->tex_id);
}
else
{
SDL_FreeSurface((SDL_Surface *) p->image);
}
#endif
free(p);
}
/*
* Prida obrazok do globalneho zoznamu obrazkov
* *file - nazov suboru v ktorom je obrazok ulozeny
* *name - nazov obrazku ( pouzije sa ako vyhadavaci retazec v zazanem )
* alpha - 0 - nema alpha kanal | 1 - ma alpha kanal
*/
image_t *image_add(char *file, int alpha, char *name, char *group)
{
SDL_Surface *surface;
image_t *new;
assert(file != NULL);
assert(name != NULL);
assert(group != NULL);
surface = loadImage(file, alpha);
new = image_new(surface);
storage_add(listStorage, group, name, new);
DEBUG_MSG(_("Loading image %s\n"), file);
return new;
}
/*
* Vrati odkaz na image_data v globalnom zozname obrazkov
* a nazvom *s
*/
image_t *image_get(char *group, char *name)
{
assert(group != NULL);
assert(name != NULL);
return storage_get(listStorage, group, name);
}
void image_del(char *group, char *name)
{
assert(group != NULL);
assert(name != NULL);
storage_del(listStorage, group, name, image_destroy);
}
void image_del_all_image_in_group(char *group)
{
assert(group != NULL);
storage_del_all(listStorage, group, image_destroy);
}
void image_draw_sdl(image_t * p, int x, int y, int px, int py, int w, int h)
{
static SDL_Surface *screen = NULL;
SDL_Rect dst_rect, src_rect;
if (screen == NULL) {
screen = interface_get_screen();
}
dst_rect.x = x;
dst_rect.y = y;
src_rect.x = px;
src_rect.y = py;
src_rect.w = w;
src_rect.h = h;
SDL_BlitSurface(p->image, &src_rect, screen, &dst_rect);
}
#ifdef SUPPORT_OPENGL
/*
* Draws image on screen at [x,y], with width w and height h, top-left corner on image is at [px,py]
*/
void image_draw_opengl(image_t *image, int x,int y, int px, int py, int w, int h)
{
/* x -coordinate of left border xx- coordinate of right border,
* y -coordinate of top border yy- coordinate of bottom border,
* t_ texture space d_ screen space,
*/
float t_x, t_y, t_xx, t_yy;
float d_x, d_y, d_xx, d_yy;
// screen space
d_x = x;
d_y = y;
d_xx = x+w;
d_yy = y+h;
// texture space (remember that texture space is from 0.0 to 1.0)
t_x = px/(float)image->tw;
t_y = py/(float)image->th;
t_xx = (px+w)/(float)image->tw;
t_yy = (py+h)/(float)image->th;
glBindTexture(GL_TEXTURE_2D, image->tex_id);
// 2--4
// |\ |
// | \|
// 1--3
glBegin(GL_TRIANGLE_STRIP);
//1
glTexCoord2f(t_x,t_yy);
glVertex2f(d_x, d_yy);
//2
glTexCoord2f(t_x, t_y);
glVertex2f(d_x, d_y);
//3
glTexCoord2f(t_xx, t_yy);
glVertex2f(d_xx, d_yy);
//4
glTexCoord2f(t_xx,t_y);
glVertex2f(d_xx, d_y);
glEnd();
}
#endif
void image_draw(image_t *image, int x,int y, int px, int py, int w, int h)
{
#ifdef SUPPORT_OPENGL
if( interface_is_use_open_gl() )
{
image_draw_opengl(image, x, y, px, py, w, h);
}
else
{
image_draw_sdl(image, x, y, px, py, w, h);
}
#endif
#ifndef SUPPORT_OPENGL
image_draw_sdl(image, x, y, px, py, w, h);
#endif
}
/*
* Odstrani zoznam obrazkov z pamate
*/
void image_quit()
{
DEBUG_MSG(_("Quitting image database\n"));
storage_destroy(listStorage, image_destroy);
isImageDataInit = FALSE;
}
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