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path: root/src/client/game.c
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#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <assert.h>
#include <sys/stat.h>

#include "main.h"
#include "tux.h"
#include "homeDirector.h"
#include "item.h"
#include "shot.h"
#include "arenaFile.h"

#include "image.h"
#include "layer.h"
#include "interface.h"
#include "screen.h"
#include "font.h"
#include "screen_settingKeys.h"
#include "panel.h"
#include "radar.h"

#ifndef NO_SOUND
#include "audio.h"
#include "sound.h"
#include "music.h"
#endif

#include "screen_world.h"
#include "screen_mainMenu.h"
#include "screen_analyze.h"
#include "screen_setting.h"
#include "screen_settingKeys.h"
#include "screen_gameType.h"
#include "screen_downArena.h"
#include "screen_choiceArena.h"
#include "screen_table.h"
#include "screen_credits.h"
#include "screen_browser.h"

static void
initGame()
{
   createHomeDirector();

   initSDL();
   initFont(FONT_FILE, FONT_SIZE);
   initLayer();
   initImageData();
#ifndef NO_SOUND
   initAudio();
   initSound();
   initMusic();
#endif
   initScreen();
   initArenaFile();
   initTux();
   initItem();
   initShot();
   initPanel();
   initWorld();

   initScreenMainMenu();
   initScreenAnalyze();
   initScreenChoiceArena();
   initScreenSetting();
   initScreenSettingKeys();
   initScreenGameType();
   initScreenDownArena();
   initScreenCredits();
   initScreenTable();
   initScreenBrowser();
}

void
quitGame()
{
   quitSDL();

   quitScreenMainMenu();
   quitScreenAnalyze();
   quitScreenSetting();
   quitScreenSettingKeys();
   quitScreenGameType();
   quitScreenDownArena();
   quitScreenChoiceArena();
   quitScreenCredits();
   quitScreenTable();
   quitScreenBrowser();

   quitLayer();
   quitFont();
   quitScreen();
   quitArenaFile();
   quitItem();
   quitTux();
   quitShot();
   quitPanel();
   quitWorld();
   quitImageData();
#ifndef NO_SOUND
   quitSound();
   quitMusic();
   quitAudio();
#endif
#ifdef DEBUG
   printf(_("Quitting TUXANCI...\n"));
#endif
   exit(0);
}

void
startGame()
{
   initGame();

   startScreen("mainMenu");

   eventSDL();
   quitGame();
}