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#ifndef MODULE_H

#define MODULE_H

#include "tux.h"
#include "shot.h"
#include "arena.h"
#include "proto.h"
#include "myTimer.h"

#ifndef PUBLIC_SERVER
#include "image.h"
#endif

#define MODULE_TYPE_UNIX	".so"
#define MODULE_TYPE_APPLE	".dylib"
#define MODULE_TYPE_WIN		".dll"

typedef struct export_fce_s
{
    int (*fce_getValue) (char *line, char *env, char *val, int len);

#ifndef PUBLIC_SERVER
    image_t *(*fce_getImage) (char *group, char *name);

    void (*fce_addLayer) (image_t * img,
                          int x, int y, int px, int py,
                          int w, int h, int player);
#endif

    int (*fce_getNetTypeGame) ();
    int (*fce_loadDepModule) (char *name);
    void (*fce_addToShareFce) (char *name, void *function);
    void *(*fce_getShareFce) (char *name);

    void (*fce_getTuxProportion) (tux_t * tux, int *x, int *y, int *w,
                                  int *h);
    void (*fce_setTuxProportion) (tux_t * tux, int x, int y);
    tux_t *(*fce_getTuxID) (list_t * listTux, int id);
    void (*fce_actionTux) (tux_t * tux, int action);

    arena_t *(*fce_getCurrentArena) ();
    int (*fce_conflictSpace) (int x1, int y1, int w1, int h1, int x2, int y2,
                              int w2, int h2);
    int (*fce_isFreeSpace) (arena_t * arena, int x, int y, int w, int h);
    void (*fce_findFreeSpace) (arena_t * arena, int *x, int *y, int w, int h);
    void (*fce_proto_send_module_server) (int type, client_t * client,
                                          char *msg);
    void (*fce_proto_send_module_client) (char *msg);

      my_time_t(*fce_getMyTime) ();

    void (*fce_destroyShot) (shot_t * p);
    void (*fce_boundBombBall) (shot_t * shot);
    void (*fce_transformOnlyLasser) (shot_t * shot);
} export_fce_t;

typedef struct module_s
{
    char *name;
#ifndef __WIN32__
    void *image;
#else
    HINSTANCE *image;
#endif

    int (*fce_init) (export_fce_t * p);
#ifndef PUBLIC_SERVER
    int (*fce_draw) (int x, int y, int w, int h);
#endif
    int (*fce_event) ();
    int (*fce_isConflict) (int x, int y, int w, int h);
    void (*fce_cmd) (char *line);
    void (*fce_recvMsg) (char *msg);
    int (*fce_destroy) ();

} module_t;

extern void initModule();
extern int loadModule(char *name);
extern int loadDepModule(char *name);
#ifndef PUBLIC_SERVER
extern void drawModule(int x, int y, int w, int h);
#endif
extern void eventModule();
extern void cmdModule(char *s);
extern int isConflictModule(int x, int y, int w, int h);
extern int recvMsgModule(char *msg);
extern void quitModule();

#endif