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#ifndef MODULE_H
# define MODULE_H
# include "tux.h"
# include "shot.h"
# include "arena.h"
# include "proto.h"
# include "myTimer.h"
# ifndef PUBLIC_SERVER
# include "image.h"
# endif
# define MODULE_TYPE_UNIX ".so"
# define MODULE_TYPE_APPLE ".dylib"
# define MODULE_TYPE_WIN ".dll"
typedef struct export_fce_s {
int (*fce_getValue) (char *line, char *env, char *val, int len);
# ifndef PUBLIC_SERVER
image_t *(*fce_image_get) (char *group, char *name);
void (*fce_addLayer) (image_t * img,
int x, int y, int px, int py,
int w, int h, int player);
# endif
int (*fce_netMultiplayer_get_game_type) ();
int (*fce_module_load_dep) (char *name);
void (*fce_shareFunction_add) (char *name, void *function);
void *(*fce_shareFunction_get) (char *name);
void (*fce_tux_get_proportion) (tux_t * tux, int *x, int *y, int *w, int *h);
void (*fce_tux_set_proportion) (tux_t * tux, int x, int y);
tux_t *(*fce_getTuxID) (list_t * listTux, int id);
void (*fce_tux_action) (tux_t * tux, int action);
arena_t *(*fce_arena_get_current) ();
int (*fce_arena_conflict_space) (int x1, int y1, int w1, int h1, int x2, int y2,
int w2, int h2);
int (*fce_arena__is_free_space) (arena_t * arena, int x, int y, int w, int h);
void (*fce_arena_find_free_space) (arena_t * arena, int *x, int *y, int w, int h);
void (*fce_proto_send_module_server) (int type, client_t * client,
char *msg);
void (*fce_proto_send_module_client) (char *msg);
my_time_t(*fce_timer_get_current_time) ();
void (*fce_shot_destroy) (shot_t * p);
void (*fce_shot_bound_bombBall) (shot_t * shot);
void (*fce_shot_transform_lasser) (shot_t * shot);
} export_fce_t;
typedef struct module_s {
char *name;
# ifndef __WIN32__
void *image;
# else
HINSTANCE *image;
# endif
int (*fce_init) (export_fce_t * p);
# ifndef PUBLIC_SERVER
int (*fce_draw) (int x, int y, int w, int h);
# endif
int (*fce_event) ();
int (*fce_isConflict) (int x, int y, int w, int h);
void (*fce_cmd) (char *line);
void (*fce_recvMsg) (char *msg);
int (*fce_destroy) ();
} module_t;
extern void module_init();
extern int module_load(char *name);
extern int module_load_dep(char *name);
# ifndef PUBLIC_SERVER
extern void module_draw(int x, int y, int w, int h);
# endif
extern void module_event();
extern void module_cmd(char *s);
extern int module_is_conflict(int x, int y, int w, int h);
extern int module_recv_msg(char *msg);
extern void module_quit();
#endif
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