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path: root/src/base/item.c
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#include <stdlib.h>
#include <assert.h>

#include "main.h"
#include "arena.h"
#include "tux.h"
#include "item.h"
#include "shot.h"
#include "proto.h"
#include "idManager.h"
#include "net_multiplayer.h"

#ifndef PUBLIC_SERVER

#include "interface.h"
#include "image.h"
#include "layer.h"
#include "term.h"

#include "screen_world.h"
#include "screen_setting.h"

#ifndef NO_SOUND
#include "sound.h"
#endif

#endif

#ifdef PUBLIC_SERVER
#include "publicServer.h"
#include "publicServer.h"
#endif

#ifndef PUBLIC_SERVER	
static SDL_Surface *g_item[ITEM_COUNT];
#endif

static bool_t isItemInit = FALSE;

bool_t isItemInicialized()
{
	return isItemInit;
}

void initItem()
{
#ifndef PUBLIC_SERVER	
	g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE);
	g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE);
	g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE);
	g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE);
	g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE);
	g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE);

	g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE);
	g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE);
	g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE);
	
	g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE);
	g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE);
	g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE);
	g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE);
	g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE);
	g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE);
#endif

	isItemInit = TRUE;
}

item_t* newItem(int x, int y, int type, int author_id)
{
	item_t *new;
	
	new  = malloc( sizeof(item_t) );
	assert( new != NULL );

	new->type = type;

	new->id = getNewID();
	new->x = x;
	new->y = y;
	new->frame = 0;
	new->count = 0;
#ifndef PUBLIC_SERVER	
	new->img = g_item[type];
#endif	
	new->author_id = author_id;

	switch( type )
	{
		case GUN_DUAL_SIMPLE :
		case GUN_SCATTER :
		case GUN_TOMMY :
		case GUN_LASSER :
		case GUN_MINE :
		case GUN_BOMBBALL :
			new->w = ITEM_GUN_WIDTH;
			new->h = ITEM_GUN_HEIGHT;
		break;

		case ITEM_MINE :
			new->w = ITEM_MINE_WIDTH;
			new->h = ITEM_MINE_HEIGHT;
		break;

		case ITEM_EXPLOSION :
#ifndef NO_SOUND
			playSound("explozion", SOUND_GROUP_BASE);
#endif	
			new->w = ITEM_EXPLOSION_WIDTH;
			new->h = ITEM_EXPLOSION_HEIGHT;
		break;

		case ITEM_BIG_EXPLOSION :
#ifndef NO_SOUND
			playSound("explozion", SOUND_GROUP_BASE);
#endif	
			new->w = ITEM_BIG_EXPLOSION_WIDTH;
			new->h = ITEM_BIG_EXPLOSION_HEIGHT;
		break;

		case BONUS_SPEED :
		case BONUS_SHOT :
		case BONUS_TELEPORT :
		case BONUS_GHOST :
		case BONUS_4X :
		case BONUS_HIDDEN :
			new->w = ITEM_BONUS_WIDTH;
			new->h = ITEM_BONUS_HEIGHT;
		break;
	}

	return new;
}

void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h)
{
	item_t *item;

	item = p;

	*id = item->id;
	*x = item->x;
	*y = item->y;
	*w = item->w;
	*h = item->h;
}

void setStatusItem(void *p, int x, int y, int w, int h)
{
	item_t *item;

	item = p;
	item->x = x;
	item->y = y;
	item->w = w;
	item->h = h;
}

void replaceItemID(item_t *item, int id)
{
	replaceID(item->id, id);
	item->id = id;
}

void addNewItem(space_t *spaceItem, int author_id)
{
#ifndef PUBLIC_SERVER
	char msg[STR_SIZE];
#endif
	arena_t *arena;
	item_t *item;
	int new_x, new_y;
	int type;

#ifdef PUBLIC_SERVER	
	if( spaceItem->list->count >= atoi( getSetting("MAX_ITEM", "--max-item", "100") ) )
	{
		return;
	}
#endif

#ifndef PUBLIC_SERVER	
	if( isSettingAnyItem() == FALSE ||
	    getNetTypeGame() == NET_GAME_TYPE_CLIENT )
	{
		return;
	}
#endif

	arena = getCurrentArena();
	findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT);

	type = GUN_DUAL_SIMPLE;

#ifndef PUBLIC_SERVER
	do{
#endif
		switch( random() % 12 )
		{
			case 0 : type = GUN_DUAL_SIMPLE;
			break;
			case 1 : type = GUN_SCATTER;
			break;
			case 2 : type = GUN_TOMMY;
			break;
			case 3 : type = GUN_MINE;
			break;
			case 4 : type = GUN_LASSER;
			break;
			case 5 : type = GUN_BOMBBALL;
			break;
			case 6 : type = BONUS_SPEED;
			break;
			case 7 : type = BONUS_SHOT;
			break;
			case 8 : type = BONUS_TELEPORT;
			break;
			case 9 : type = BONUS_GHOST;
			break;
			case 10 : type = BONUS_4X;
			break;
			case 11 : type = BONUS_HIDDEN;
			break;
		}

#ifndef PUBLIC_SERVER
	}while( isSettingItem(type) == FALSE ||
	        (getNetTypeGame() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN) );
#endif

	item = newItem(new_x, new_y, type, author_id);
	addObjectToSpace(spaceItem, item);

	if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
	{
		proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
	}

#ifndef PUBLIC_SERVER
	sprintf(msg, "in arena is new item\n");
	appendTextInTerm(msg);
#endif

}

#ifndef PUBLIC_SERVER	

void drawItem(item_t *p)
{
	assert( p != NULL );

	addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
}

void drawListItem(list_t *listItem)
{
	item_t *thisItem;
	int i;

	assert( listItem != NULL );

	for( i = 0 ; i < listItem->count ; i++ )
	{
		thisItem  = (item_t *)listItem->list[i];
		assert( thisItem != NULL );
		drawItem(thisItem);
	}
}

#endif

static void action_itemevent(space_t *space, item_t *item, void *p)
{
	my_time_t currentTime;

	currentTime = getMyTime();

	item->count++;
	
	if( item->count == ITEM_MAX_COUNT )
	{
		item->count = 0;
		item->frame++;
	}

	switch( item->type )
	{
		case GUN_TOMMY :
		case GUN_DUAL_SIMPLE :
		case GUN_SCATTER  :
		case GUN_LASSER :
		case GUN_MINE :
		case GUN_BOMBBALL :
			if( item->frame == ITEM_GUN_MAX_FRAME )
			{
				item->frame = 0;
			}
		break;

		case ITEM_MINE :
			if( item->frame == ITEM_MINE_MAX_FRAME )
			{
				item->frame = 0;
			}
		break;

		case ITEM_EXPLOSION :
		case ITEM_BIG_EXPLOSION :
			if( item->frame == ITEM_EXPLOSION_MAX_FRAME )
			{
				delObjectFromSpaceWithObject(space, item, destroyItem);
			}
		break;

		case BONUS_SPEED :
		case BONUS_SHOT :
		case BONUS_TELEPORT :
		case BONUS_GHOST :
		case BONUS_4X :
		case BONUS_HIDDEN :
			if( item->frame == ITEM_GUN_MAX_FRAME )
			{
				item->frame = 0;
			}
		break;
	}
}

void eventListItem(space_t *spaceItem)
{
	actionSpace(spaceItem, action_itemevent, NULL);
}

static void mineExplosion(space_t *spaceItem, item_t *item)
{
	if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
	{
		int x, y;
		item_t *item_explosion;

		x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2;
		y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2;

		item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);

		if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
		{
			proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
		}

		addObjectToSpace(spaceItem, item_explosion );
	}

	if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
	{
			proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
	}

	if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
	{
		delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
	}
}

static void action_item(space_t *space, item_t *item, int *isDel)
{
	arena_t *arena;

	arena = getCurrentArena();

	switch( item->type )
	{
		case ITEM_MINE :
			if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
			{
				mineExplosion(space, item);
			}
		break;
	
		case ITEM_EXPLOSION :
		case ITEM_BIG_EXPLOSION :
			*isDel = 1;
		break;
	}
}

static void action_shot(space_t *space, shot_t *shot, space_t *spaceItem)
{
	int isDel = 0;

	actionSpaceFromLocation(spaceItem, action_item, &isDel, shot->x, shot->y, shot->w, shot->h);

	if( isDel )
	{
		if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
		{
			proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
		}
	
		delObjectFromSpaceWithObject(space, shot, destroyShot);
	}
}

void eventConflictShotWithItem(arena_t *arena)
{
	if( getNetTypeGame() == NET_GAME_TYPE_CLIENT )
	{
		return; 
	}

	actionSpace(arena->spaceShot, action_shot, arena->spaceItem);
}

static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item)
{
	if( tux->bonus == BONUS_GHOST )
	{
		return;
	}

	if( tux->bonus == BONUS_TELEPORT )
	{
		tuxTeleport(tux);
		return;
	}

	if( item->author_id != tux->id )
	{
		tux_t *author;

		author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id);

		if( author != NULL )
		{
			author->score++;
	
			if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
			{
				proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
			}
		}
	}

	countRoundInc();
	eventTuxIsDead(tux);
}

static void tuxGiveBonus(tux_t *tux, item_t *item)
{
#ifndef PUBLIC_SERVER	
	char msg[STR_SIZE];
#ifndef NO_SOUND
	playSound("item_bonus", SOUND_GROUP_BASE);
#endif

#endif
	tux->bonus = item->type;
	tux->bonus_time = TUX_MAX_BONUS;

#ifndef PUBLIC_SERVER
	sprintf(msg, "tux with id %d bonus enabled\n", tux->id);
	appendTextInTerm(msg);
#endif

	if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
	{
		proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
	}
}

static void tuxGiveGun(tux_t *tux, item_t *item)
{
#ifndef PUBLIC_SERVER	
	char msg[STR_SIZE];
#ifndef NO_SOUND
	playSound("item_gun", SOUND_GROUP_BASE);
#endif
#endif

	tux->pickup_time = 0;
	tux->shot[ item->type ] += GUN_MAX_SHOT;
	tux->gun = item->type;

#ifndef PUBLIC_SERVER
	sprintf(msg, "tux with id %d has new gun\n", tux->id);
	appendTextInTerm(msg);
#endif

	if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
	{
		proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
	}
}

static void action_giveitem(space_t *space, item_t *item, tux_t *tux)
{
	switch( item->type )
	{
		case GUN_TOMMY :
		case GUN_DUAL_SIMPLE :
		case GUN_SCATTER :
		case GUN_LASSER :
		case GUN_MINE :
		case GUN_BOMBBALL :
			tuxGiveGun(tux, item);

			if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
			{
				proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
			}

			delObjectFromSpaceWithObject(space, item, destroyItem);
		break;

		case ITEM_MINE :
			if( tux->bonus != BONUS_GHOST )
			{
				mineExplosion(space, item);
			}
		break;

		case ITEM_EXPLOSION :
		case ITEM_BIG_EXPLOSION :
			if( tux->bonus != BONUS_GHOST )
			{
				eventTuxIsDeadWithItem(tux, item);
			}
		break;

		case BONUS_SPEED :
		case BONUS_SHOT :
		case BONUS_TELEPORT :
		case BONUS_GHOST :
		case BONUS_4X :
		case BONUS_HIDDEN :
			tuxGiveBonus(tux, item);
			
			if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
			{
				proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
			}
			
 			delObjectFromSpaceWithObject(space, item, destroyItem);
		break;
	}

	addNewItem(space, ID_UNKNOWN);
}

void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem)
{
	int x, y, w, h;

	assert( spaceItem != NULL );
	assert( tux != NULL );

	if( getNetTypeGame() == NET_GAME_TYPE_CLIENT )
	{
		return; 
	}

	if( tux->status == TUX_STATUS_DEAD )
	{
		return;
	}

	getTuxProportion(tux, &x, &y, &w, &h);
	
	actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h);
}

void destroyItem(item_t *p)
{
	assert( p != NULL );
	
	delID(p->id);
	free(p);
}

void quitItem()
{
	isItemInit = FALSE;
}