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#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "main.h"
#include "list.h"
#include "storage.h"
#include "interface.h"
#include "audio.h"
#include "sound.h"
static list_t *listStorage;
static bool_t isSoundInit = FALSE;
static bool_t var_isSoundActive = TRUE;
/*
* Return state of sound
*/
bool_t isSoundInicialized()
{
return isSoundInit;
}
/*
* Audio initialization
*/
void initSound()
{
if (isAudioInicialized() == FALSE) {
isSoundInit = FALSE;
return;
}
listStorage = newStorage();
isSoundInit = TRUE;
var_isSoundActive = TRUE;
if (isParamFlag("--nosound"))
setSoundActive(FALSE);
if (isParamFlag("--sound"))
setSoundActive(TRUE);
#ifdef DEBUG
printf(_("Initializing sound...\n"));
#endif
}
/*
* Load sound file (Null/mixer)
*/
static Mix_Chunk *loadMixSound(char *file)
{
Mix_Chunk *new;
char str[STR_PATH_SIZE];
#ifdef DEBUG
printf(_("Loading sound file: %s\n"), file);
#endif
sprintf(str, PATH_SOUND "%s", file);
accessExistFile(str);
new = Mix_LoadWAV(str);
if (new == NULL) {
fprintf(stderr, _("Unable to load sound file: %s with error: %s\n"),
str, Mix_GetError());
return NULL;
}
return new;
}
/*
* Play sound with mixer
*/
static void playMixSound(Mix_Chunk * p)
{
if (Mix_PlayChannel(-1, p, 0) == -1) {
fprintf(stderr, _("Unable to playback sound with error: %s\n"),
Mix_GetError());
return;
}
}
/*
* Destroy mixer chunk
*/
static void destroySound(void *p)
{
Mix_FreeChunk((Mix_Chunk *) p);
}
/*
* Add sound to list
*/
void addSound(char *file, char *name, char *group)
{
Mix_Chunk *new;
if (isSoundInit == FALSE)
return;
assert(file != NULL);
assert(name != NULL);
assert(group != NULL);
new = loadMixSound(file);
addItemToStorage(listStorage, group, name, new);
}
/*
* Start playback file from list
*/
void playSound(char *name, char *group)
{
if (isSoundInit == FALSE || var_isSoundActive == FALSE)
return;
playMixSound(getItemFromStorage(listStorage, group, name));
}
/*
* Set if sound is active True/False
*/
void setSoundActive(bool_t n)
{
var_isSoundActive = n;
}
/*
* Return state of sound
*/
bool_t isSoundActive()
{
return var_isSoundActive;
}
/*
* Quit all sound stuff
*/
void quitSound()
{
if (isSoundInit == FALSE)
return;
destroyStorage(listStorage, destroySound);
isSoundInit = FALSE;
#ifdef DEBUG
printf(_("Quitting sound...\n"));
#endif
}
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