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#ifndef WALL_H
#define WALL_H
#include "interface.h"
#include "list.h"
typedef struct wall_struct
{
int x; // poloha steny
int y;
int w; // rozmery steny
int h;
int img_x; // poloha obrazka
int img_y;
int layer; // vrstva
#ifndef BUBLIC_SERVER
SDL_Surface *img; //obrazok
#endif
} wall_t;
#ifndef BUBLIC_SERVER
extern wall_t* newWall(int x, int y, int w, int h,
int img_x, int img_y, int layer, SDL_Surface *img);
#endif
#ifdef BUBLIC_SERVER
extern wall_t* newWall(int x, int y, int w, int h,
int img_x, int img_y, int layer);
#endif
extern void drawWall(wall_t *p);
extern void drawListWall(list_t *listWall);
extern int isConflictWithListWall(list_t *listWall, int x, int y, int w, int h);
extern void eventConflictShotWithWall(list_t *listWall, list_t *listShot);
extern void destroyWall(wall_t *p);
#endif
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