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#ifndef SOUND_H
#define SOUND_H
#include <SDL_mixer.h>
#include "main.h"
#define SOUND_GROUP_BASE 0
#define SOUND_GROUP_USER 1
typedef struct sound_struct
{
char *name;
int group;
Mix_Chunk *sound;
} sound_t;
extern bool_t isSoundInicialized();
extern void initSound();
extern void addSound(char *file, char *name, int group);
extern void playSound(char *name, int group);
extern void quitSound();
#endif
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