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#ifndef PIPE_H
#define PIPE_H
#include "main.h"
#ifndef BUBLIC_SERVER
#include "interface.h"
#endif
#include "list.h"
typedef struct pipe_struct
{
int x; // poloha steny
int y;
int w; // rozmery steny
int h;
int id;
int id_out;
int position;
int layer; // vrstva
#ifndef BUBLIC_SERVER
SDL_Surface *img; //obrazok
#endif
} pipe_t;
#ifndef BUBLIC_SERVER
extern pipe_t* newPipe(int x, int y, int w, int h, int layer,
int id, int id_out, int position, SDL_Surface *img);
#endif
#ifdef BUBLIC_SERVER
extern pipe_t* newPipe(int x, int y, int w, int h, int layer,
int id, int id_out, int position);
#endif
#ifndef BUBLIC_SERVER
extern void drawPipe(pipe_t *p);
extern void drawListPipe(list_t *listPipe);
#endif
extern pipe_t* isConflictWithListPipe(list_t *listPipe, int x, int y, int w, int h);
extern void eventConflictShotWithPipe(list_t *listPipe, list_t *listShot);
extern void destroyPipe(pipe_t *p);
#endif
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