1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2007-2011 Tuxánci Development Team
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef TA_OBJ_MODEL_H
#define TA_OBJ_MODEL_H
#include "obj.h"
#include "ta_sdl.h"
typedef struct ta_obj_model {
SDL_GPUGraphicsPipeline *pipeline;
SDL_GPUBuffer *vertex_buffer;
ta_obj_mesh mesh;
Uint32 vertex_count;
bool uploaded;
float position[3];
float rotation[3];
} ta_obj_model;
bool ta_obj_model_init(ta_obj_model *model, SDL_GPUDevice *device, const unsigned char *data, size_t size, SDL_GPUTextureFormat color_format, SDL_GPUTextureFormat depth_format, SDL_GPUSampleCount sample_count);
void ta_obj_model_upload(ta_obj_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPUDevice *device);
void ta_obj_model_render(const ta_obj_model *model, SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, int window_width, int window_height);
void ta_obj_model_destroy(ta_obj_model *model, SDL_GPUDevice *device);
#endif // TA_OBJ_MODEL_H
|