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/*
 * Tuxánci 2 - A first person shooter
 * Copyright (C) 2007-2011  Tuxánci Development Team
 * Copyright (C) 2025-2026  Connor Thomson
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef TA_GPU_H
#define TA_GPU_H

#include <stdbool.h>
#include "ta_sdl.h"

extern SDL_GPUDevice *ta_gpu_device;
extern SDL_GPUGraphicsPipeline *ta_gpu_text_pipeline;
extern SDL_GPUTexture *ta_gpu_text_texture;
extern SDL_GPUSampler *ta_gpu_text_sampler;
extern Uint32 ta_gpu_text_texture_width;
extern Uint32 ta_gpu_text_texture_height;
extern SDL_GPUSampleCount ta_gpu_sample_count;
extern SDL_GPUTextureFormat ta_gpu_swapchain_format;

void ta_gpu_init(void);
void ta_gpu_start_frame(void);
void ta_gpu_end_frame(void);

#endif // TA_RENDERER_H