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#ifndef ARENA_H
#define ARENA_H
#include "main.h"
#ifndef BUBLIC_SERVER
#include "interface.h"
#endif
#include "list.h"
typedef struct arena_struct
{
#ifndef BUBLIC_SERVER
char music[STR_SIZE];
SDL_Surface *background;
#endif
list_t *listTux;
list_t *listShot;
list_t *listWall;
list_t *listItem;
list_t *listTeleport;
list_t *listPipe;
} arena_t;
extern arena_t* newArena();
extern void destroyArena(arena_t *p);
#endif
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