#include "main.h" #include "interface.h" #include "image.h" #include "widget_image.h" widget_image_t* newWidgetImage(int x, int y, SDL_Surface *image) { widget_image_t *new; new = malloc( sizeof(widget_image_t) ); new->x = x; new->y = y; new->image = image; return new; } void drawWidgetImage(widget_image_t *p) { drawImage(p->image, p->x, p->y, 0, 0, p->image->w, p->image->h); } void eventWidgetImage(widget_image_t *p) { } void destroyWidgetImage(widget_image_t *p) { free(p); }