/* * Tuxánci 2 - A first person shooter * Copyright (C) 2007-2011 Tuxánci Development Team * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include "files.h" #include "logging.h" #include "main.h" #include "ta_sdl_ttf.h" #include "ta_sdl.h" #include "gpu.h" #include "window.h" #include "color.h" static TTF_Font *ta_text_font; SDL_Surface *ta_text_surface; int ta_text_current_x; int ta_text_current_y; static void ta_text_upload_surface(SDL_GPUCommandBuffer *command_buffer, SDL_Surface *text_surface, SDL_GPUTexture **texture, Uint32 *texture_width, Uint32 *texture_height) { if (!text_surface) { return; } SDL_Surface *surface = ta_sdl_convert_surface(text_surface, SDL_PIXELFORMAT_RGBA32); Uint32 width = (Uint32)surface->w; Uint32 height = (Uint32)surface->h; if (!*texture || width != *texture_width || height != *texture_height) { SDL_ReleaseGPUTexture(ta_gpu_device, *texture); SDL_GPUTextureCreateInfo texture_info = { .type = SDL_GPU_TEXTURETYPE_2D, .format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, .usage = SDL_GPU_TEXTUREUSAGE_SAMPLER, .width = width, .height = height, .layer_count_or_depth = 1, .num_levels = 1, }; *texture = ta_sdl_create_gpu_texture(ta_gpu_device, &texture_info); *texture_width = width; *texture_height = height; } SDL_GPUTransferBufferCreateInfo transfer_info = { .usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = width * height * 4, }; SDL_GPUTransferBuffer *transfer_buffer = ta_sdl_create_gpu_transfer_buffer(ta_gpu_device, &transfer_info); void *mapped = ta_sdl_map_gpu_transfer_buffer(ta_gpu_device, transfer_buffer, false); for (Uint32 row = 0; row < height; row++) { memcpy( (Uint8 *)mapped + row * width * 4, (Uint8 *)surface->pixels + row * (Uint32)surface->pitch, width * 4 ); } SDL_UnmapGPUTransferBuffer(ta_gpu_device, transfer_buffer); SDL_GPUTextureTransferInfo source = { .transfer_buffer = transfer_buffer, .pixels_per_row = width, .rows_per_layer = height, }; SDL_GPUTextureRegion destination = { .texture = *texture, .w = width, .h = height, .d = 1, }; SDL_GPUCopyPass *copy_pass = ta_sdl_begin_gpu_copy_pass(command_buffer); SDL_UploadToGPUTexture(copy_pass, &source, &destination, true); SDL_EndGPUCopyPass(copy_pass); SDL_ReleaseGPUTransferBuffer(ta_gpu_device, transfer_buffer); SDL_DestroySurface(surface); } void ta_gpu_upload_text(SDL_GPUCommandBuffer *command_buffer) { ta_text_upload_surface(command_buffer, ta_text_surface, &ta_gpu_text_texture, &ta_gpu_text_texture_width, &ta_gpu_text_texture_height); } static void ta_text_render_surface(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass, SDL_Surface *text_surface, SDL_GPUTexture *texture, Uint32 texture_width, Uint32 texture_height, int x, int y) { if (!text_surface) { return; } float clip_rect[4] = { 2.0f * (float) x / (float)ta_window_width - 1.0f, 1.0f - 2.0f * (float)(y + (int)texture_height) / (float)ta_window_height, 2.0f * (float)(x + (int)texture_width) / (float)ta_window_width - 1.0f, 1.0f - 2.0f * (float) y / (float)ta_window_height, }; SDL_PushGPUVertexUniformData(command_buffer, 0, clip_rect, sizeof(clip_rect)); SDL_BindGPUGraphicsPipeline(render_pass, ta_gpu_text_pipeline); SDL_GPUTextureSamplerBinding binding = { .texture = texture, .sampler = ta_gpu_text_sampler, }; SDL_BindGPUFragmentSamplers(render_pass, 0, &binding, 1); SDL_DrawGPUPrimitives(render_pass, 6, 1, 0, 0); } void ta_text_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass) { ta_text_render_surface(command_buffer, render_pass, ta_text_surface, ta_gpu_text_texture, ta_gpu_text_texture_width, ta_gpu_text_texture_height, ta_text_current_x, ta_text_current_y); } void ta_text_init(void) { ta_sdl_ttf_init(); SDL_IOStream *font_io = ta_sdl_io_from_mem( file_data_fonts_DejaVuSans_ttf_start, file_data_fonts_DejaVuSans_ttf_size ); ta_text_font = ta_sdl_ttf_open_font(font_io); } static void ta_text_draw_surface(SDL_Surface **target, float size, int red, int green, int blue, int alpha, const char *format, va_list arguments) { if (!ta_text_font || !format || size <= 0.0f) { return; } va_list length_arguments; va_copy(length_arguments, arguments); int length = vsnprintf(NULL, 0, format, length_arguments); va_end(length_arguments); if (length < 0) { return; } char *text = malloc((size_t)length + 1); if (!text) { return; } va_list text_arguments; va_copy(text_arguments, arguments); vsnprintf(text, (size_t)length + 1, format, text_arguments); va_end(text_arguments); ta_sdl_ttf_set_font_size(ta_text_font, size); SDL_Color color = { red, green, blue, alpha }; SDL_Surface *surface = ta_sdl_ttf_render_text_blended(ta_text_font, text, 0, color); free(text); SDL_DestroySurface(*target); *target = surface; } void ta_text_draw(int x, int y, float size, ta_color color, const char *format, ...) { int red = color.red; int green = color.green; int blue = color.blue; int alpha = color.alpha; va_list arguments; va_start(arguments, format); ta_text_draw_surface(&ta_text_surface, size, red, green, blue, alpha, format, arguments); va_end(arguments); ta_text_current_x = x; ta_text_current_y = y; } void ta_text_clear(void) { SDL_DestroySurface(ta_text_surface); ta_text_surface = NULL; } void ta_text_shutdown(void) { ta_text_clear(); if (ta_text_font) { TTF_CloseFont(ta_text_font); ta_text_font = NULL; } TTF_Quit(); }