/* * Tuxánci 2 - A first person shooter * Copyright (C) 2007-2011 Tuxánci Development Team * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "files.h" #include "gpu.h" #include "obj_model.h" #include "teapot.h" #include "window.h" static ta_obj_model ta_teapot_model; static ta_obj_model ta_dounut_model; void ta_teapot_init(void) { ta_obj_model_init( &ta_teapot_model, ta_gpu_device, file_data_models_teapot_obj_start, file_data_models_teapot_obj_size, ta_gpu_swapchain_format, SDL_GPU_TEXTUREFORMAT_D32_FLOAT, ta_gpu_sample_count ); ta_teapot_model.position[1] = 1.0f; } void ta_teapot_upload(SDL_GPUCommandBuffer *command_buffer) { ta_obj_model_upload(&ta_teapot_model, command_buffer, ta_gpu_device); ta_obj_model_upload(&ta_dounut_model, command_buffer, ta_gpu_device); } void ta_teapot_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass) { ta_teapot_model.rotation[1] = (float)SDL_GetTicks() * 0.01f; ta_obj_model_render(&ta_teapot_model, command_buffer, render_pass, ta_window_width, ta_window_height); } void ta_teapot_shutdown(void) { ta_obj_model_destroy(&ta_teapot_model, ta_gpu_device); }