/* * Tuxánci 2 - A first person shooter * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "ta_math.h" double ta_rad(double degrees) { return degrees * (PI / (CIRCLE_DEG / 2)); } void ta_matrix_identity(float *matrix) { for (int index = 0; index < TA_MATRIX_ELEMENTS; index++) { matrix[index] = index % 5 == 0 ? 1.0f : 0.0f; } } void ta_matrix_multiply(float *result, const float *left, const float *right) { float product[TA_MATRIX_ELEMENTS]; for (int column = 0; column < 4; column++) for (int row = 0; row < 4; row++) { product[column * 4 + row] = 0.0f; for (int inner = 0; inner < 4; inner++) { product[column * 4 + row] += left[inner * 4 + row] * right[column * 4 + inner]; } } memcpy(result, product, sizeof(product)); }