#include #include #include "main.h" #include "interface.h" #include "screen.h" #include "screen_world.h" #include "screen_analyze.h" #include "screen_setting.h" #include "screen_gameType.h" #include "screen_choiceArena.h" #include "screen_table.h" #include "keytable.h" #include "list.h" #include "layer.h" #include "image.h" #include "music.h" #include "sound.h" #include "tux.h" #include "wall.h" #include "teleport.h" #include "pipe.h" #include "item.h" #include "shot.h" #include "gun.h" #include "panel.h" #include "myTimer.h" #include "net_multiplayer.h" #include "arena.h" #include "arenaFile.h" #include "proto.h" #include "term.h" #include "font.h" static arena_t *arena; static int count; static int max_count; static my_time_t lastServerLag; static bool_t isScreenWorldInit = FALSE; static bool_t isEndWorld; bool_t isScreenWorldInicialized() { return isScreenWorldInit; } void setGameType() { int ret = 0; ret = initNetMuliplayer( getSettingGameType(), getSettingIP(), getSettingPort() ); if( ret != 0 ) { fprintf(stderr, "Chyba inicalizacie sieti !\n"); setWorldEnd(); } } void setWorldArena(int id) { arena = getArena(id); playMusic(arena->music, MUSIC_GROUP_USER); setCurrentArena(arena); } void setMaxCountRound(int n) { max_count = n; } void setLagServer(my_time_t lag) { lastServerLag = lag; } void setWorldEnd() { isEndWorld = TRUE; } static void timer_endArena() { if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { setWorldEnd(); return; } } void countRoundInc() { if( count == WORLD_COUNT_ROUND_UNLIMITED || count >= max_count ) { return; } count++; if( count >= max_count ) { printf("count %d ending\n", count); playSound("end", SOUND_GROUP_BASE); addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA); } } static tux_t* getControlTux(int control_type) { tux_t *thisTux; int i; for( i = 0 ; i < arena->listTux->count ; i++ ) { thisTux = (tux_t *)(arena->listTux->list[i]); if( thisTux->control == control_type ) { return thisTux; } } return NULL; } void prepareArena() { tux_t *tux; switch( getNetTypeGame() ) { case NET_GAME_TYPE_NONE : setWorldArena( getChoiceArenaId() ); addNewItem(arena->listItem, NULL); getSettingCountRound(&max_count); tux = newTux(); tux->control = TUX_CONTROL_KEYBOARD_RIGHT; getSettingNameRight(tux->name); addList(arena->listTux, tux); tux = newTux(); tux->control = TUX_CONTROL_KEYBOARD_LEFT; getSettingNameLeft(tux->name); addList(arena->listTux, tux); break; case NET_GAME_TYPE_SERVER : setWorldArena( getChoiceArenaId() ); addNewItem(arena->listItem, NULL); getSettingCountRound(&max_count); tux = newTux(); tux->control = TUX_CONTROL_KEYBOARD_RIGHT; getSettingNameRight(tux->name); addList(arena->listTux, tux); break; case NET_GAME_TYPE_CLIENT : break; } } /* static void drawServerLag() { char msg[STR_SIZE]; if( lastServerLag == LAG_SERVER_UNKNOWN ) { sprintf(msg, "lag server: unknown"); } else { sprintf(msg, "lag server: %d", lastServerLag); } drawFont(msg, WINDOW_SIZE_X-150, 20, COLOR_WHITE); } */ void drawWorld() { if( arena != NULL ) { drawArena(arena); drawPanel(arena->listTux); } drawTerm(); } static void netAction(tux_t *tux, int action) { if( getSettingGameType() == NET_GAME_TYPE_SERVER ) { proto_send_event_server(PROTO_SEND_ALL, NULL, tux , action); } if( getSettingGameType() == NET_GAME_TYPE_CLIENT ) { proto_send_event_client(action); } } static void control_keyboard_right(tux_t *tux) { Uint8 *mapa; mapa = SDL_GetKeyState(NULL); assert( tux != NULL ); assert( mapa != NULL ); if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED ) { netAction(tux, TUX_UP); actionTux(tux, TUX_UP); } if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED ) { netAction(tux, TUX_RIGHT); actionTux(tux, TUX_RIGHT); } if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED ) { netAction(tux, TUX_LEFT); actionTux(tux, TUX_LEFT); } if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED ) { netAction(tux, TUX_DOWN); actionTux(tux, TUX_DOWN); } if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE ) { netAction(tux, TUX_SHOT); actionTux(tux, TUX_SHOT); } if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED ) { if( tux->isCanSwitchGun == TRUE ) { netAction(tux, TUX_SWITCH_GUN); actionTux(tux, TUX_SWITCH_GUN); } } } static void control_keyboard_left(tux_t *tux) { Uint8 *mapa; mapa = SDL_GetKeyState(NULL); assert( tux != NULL ); assert( mapa != NULL ); if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED )actionTux(tux, TUX_UP); if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED )actionTux(tux, TUX_RIGHT); if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED )actionTux(tux, TUX_LEFT); if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED )actionTux(tux, TUX_DOWN); if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED )actionTux(tux, TUX_SHOT); if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED ) { if( tux->isCanSwitchGun == TRUE ) { actionTux(tux, TUX_SWITCH_GUN); } } } static void eventEsc() { Uint8 *mapa; mapa = SDL_GetKeyState(NULL); if( mapa[(SDLKey)SDLK_ESCAPE] == SDL_PRESSED ) { isEndWorld = TRUE; setWorldEnd(); return; } } static void eventEnd() { if( isEndWorld == TRUE ) { setScreen("analyze"); return; } } void tuxControl(tux_t *p) { assert( p != NULL ); if( p->status != TUX_STATUS_ALIVE ) { return; } switch( p->control ) { case TUX_CONTROL_NONE : assert( ! "Tux nema definovane ovladanie !" ); break; case TUX_CONTROL_KEYBOARD_LEFT : control_keyboard_left(p); break; case TUX_CONTROL_KEYBOARD_RIGHT : control_keyboard_right(p); break; } } void eventWorld() { if( arena == NULL ) { eventNetMultiplayer(); eventEnd(); eventEsc(); return; } eventNetMultiplayer(); eventArena(arena); eventTerm(); eventEnd(); eventEsc(); } void startWorld() { arena = NULL; isEndWorld = FALSE; count = 0; lastServerLag = LAG_SERVER_UNKNOWN; setGameType(); initTerm(); prepareArena(); } static void setAnalyze() { int i; tux_t *tux; restartAnalyze(); for( i = 0 ; i < arena->listTux->count ; i++ ) { tux = (tux_t *)(arena->listTux->list[i]); addAnalyze(tux->name, tux->score); } endAnalyze(); } static void setTable() { tux_t *tuxRight; tux_t *tuxLeft; if( getSettingGameType() != NET_GAME_TYPE_NONE ) { return; } tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT); tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT); if( tuxRight->score > tuxLeft->score ) { addPlayerInHighScore(tuxRight->name, tuxRight->score); } if( tuxLeft->score > tuxRight->score ) { addPlayerInHighScore(tuxLeft->name, tuxLeft->score); } } void stoptWorld() { if( arena != NULL ) { setTable(); setAnalyze(); } quitNetMultiplayer(); if( arena != NULL ) { destroyArena(arena); } stopMusic(); delAllImageInGroup(IMAGE_GROUP_USER); delAllMusicInGroup(MUSIC_GROUP_USER); } void initWorld() { assert( isImageInicialized() == TRUE ); assert( isTuxInicialized() == TRUE ); assert( isShotInicialized() == TRUE ); assert( isPanelInicialized() == TRUE ); assert( isScreenInicialized() == TRUE ); registerScreen( newScreen("world", startWorld, eventWorld, drawWorld, stoptWorld) ); addSound("dead.ogg", "dead", SOUND_GROUP_BASE); addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE); addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE); addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE); addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE); addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE); addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE); addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE); addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE); addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE); addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE); addSound("end.ogg", "end", SOUND_GROUP_BASE); isScreenWorldInit = TRUE; } void quitWorld() { printf("quit world\n"); isScreenWorldInit = FALSE; }