#include #include #include "main.h" #include "list.h" #include "tux.h" #include "item.h" #include "shot.h" #include "gun.h" #include "myTimer.h" #include "net_multiplayer.h" #include "arena.h" #include "arenaFile.h" #include "proto.h" #include "modules.h" #include "idManager.h" #include "serverSendMsg.h" #include "interface.h" #include "layer.h" #include "image.h" #include "font.h" #include "hotKey.h" #include "panel.h" #include "radar.h" #include "chat.h" #include "pauza.h" #include "term.h" #include "saveDialog.h" #include "saveLoad.h" #ifndef NO_SOUND # include "music.h" # include "sound.h" #endif #include "screen.h" #include "world.h" #include "analyze.h" #include "setting.h" #include "gameType.h" #include "settingKeys.h" #include "choiceArena.h" #include "table.h" static arena_t *arena; static bool_t isScreenWorldInit = FALSE; static bool_t isEndWorld; static tux_t *tuxWithControlRightKeyboard; static tux_t *tuxWithControlLeftKeyboard; bool_t world_is_inicialized() { return isScreenWorldInit; } void setGameType() { int ret = 0; ret = net_multiplayer_init(public_server_get_settingGameType(), public_server_get_settingIP(), public_server_get_settingPort(), public_server_get_settingProto()); if (ret != 0) { fprintf(stderr, _("Network initialization error!\n")); world_do_end(); } } void world_set_arena(arenaFile_t *arenaFile) { arena = arena_file_get_arena(arenaFile); #ifndef NO_SOUND music_play(arena->music, MUSIC_GROUP_USER); #endif } void world_do_end() { isEndWorld = TRUE; } static void timer_endArena() { if (net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT) { world_do_end(); return; } } void world_inc_round() { if (arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED || arena->countRound >= arena->max_countRound) { return; } arena->countRound++; //printf("count %d/%d\n", count, max_count); if (arena->countRound >= arena->max_countRound) { //printf("count %d ending\n", count); #ifndef NO_SOUND sound_play("end", SOUND_GROUP_BASE); #endif timer_add_task(arena_get_current()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA); } } void prepareArena() { tux_t *tux; char name[STR_NAME_SIZE]; //printf("public_server_get_settingAI = %s\n", public_server_get_settingAI()); arena_set_current(NULL); tuxWithControlRightKeyboard = NULL; tuxWithControlLeftKeyboard = NULL; if (game_type_load_session() != NULL) { load_arena(game_type_load_session()); return; } switch (net_multiplayer_get_game_type()) { case NET_GAME_TYPE_NONE: world_set_arena(choice_arena_get()); item_add_new_item(arena->spaceItem, ID_UNKNOWN); public_server_get_settingCountRound(&arena->max_countRound); tux = tux_new(); tux->control = TUX_CONTROL_KEYBOARD_RIGHT; tuxWithControlRightKeyboard = tux; public_server_get_setting_name_right(name); tux_set_name(tux, name); space_add(arena->spaceTux, tux); tux = tux_new(); tux->control = TUX_CONTROL_KEYBOARD_LEFT; tuxWithControlLeftKeyboard = tux; public_server_get_settingNameLeft(name); tux_set_name(tux, name); space_add(arena->spaceTux, tux); if (setting_is_ai()) { tux->control = TUX_CONTROL_AI; if (module_load("libmodAI") != 0) { tux->control = TUX_CONTROL_KEYBOARD_LEFT; } } //printf("game_type_load_session = %s\n", game_type_load_session()); break; case NET_GAME_TYPE_SERVER: world_set_arena(choice_arena_get()); item_add_new_item(arena->spaceItem, ID_UNKNOWN); public_server_get_settingCountRound(&arena->max_countRound); tux = tux_new(); tux->control = TUX_CONTROL_KEYBOARD_RIGHT; tuxWithControlRightKeyboard = tux; public_server_get_setting_name_right(name); tux_set_name(tux, name); space_add(arena->spaceTux, tux); break; case NET_GAME_TYPE_CLIENT: break; } } void world_draw() { if (arena != NULL) { arena_draw(arena); panel_draw(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard); if (arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y) { radar_draw(arena); } } chat_draw(); pauza_draw(); term_draw(); save_dialog_draw(); } static void netAction(tux_t *tux, int action) { if (public_server_get_settingGameType() == NET_GAME_TYPE_SERVER) { proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux, action); } if (public_server_get_settingGameType() == NET_GAME_TYPE_CLIENT) { proto_send_event_client(action); } } static void control_keyboard_right(tux_t *tux) { static int lastKey = 0; int countKey; Uint8 *mapa; mapa = SDL_GetKeyState(NULL); assert(tux != NULL); assert(mapa != NULL); countKey = 0; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED && tux->isCanSwitchGun == TRUE) { netAction(tux, TUX_SWITCH_GUN); tux_action(tux, TUX_SWITCH_GUN); } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE) { netAction(tux, TUX_SHOT); tux_action(tux, TUX_SHOT); } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_RIGHT_MOVE_UP)) goto tuUp; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_RIGHT_MOVE_UP); netAction(tux, TUX_UP); tux_action(tux, TUX_UP); tuUp:; } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_RIGHT_MOVE_RIGHT)) goto tuRight; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_RIGHT_MOVE_RIGHT); netAction(tux, TUX_RIGHT); tux_action(tux, TUX_RIGHT); tuRight:; } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_RIGHT_MOVE_LEFT)) goto tuLeft; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_RIGHT_MOVE_LEFT); netAction(tux, TUX_LEFT); tux_action(tux, TUX_LEFT); tuLeft:; } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_RIGHT_MOVE_DOWN)) goto tuDown; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_RIGHT_MOVE_DOWN); netAction(tux, TUX_DOWN); tux_action(tux, TUX_DOWN); tuDown:; } } static void control_keyboard_left(tux_t *tux) { static int lastKey = 0; int countKey; Uint8 *mapa; mapa = SDL_GetKeyState(NULL); assert(tux != NULL); assert(mapa != NULL); countKey = 0; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED) { if (tux->isCanSwitchGun == TRUE) { tux_action(tux, TUX_SWITCH_GUN); } } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE) { tux_action(tux, TUX_SHOT); } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_LEFT_MOVE_UP)) goto tuUp; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_LEFT_MOVE_UP); tux_action(tux, TUX_UP); tuUp:; } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_LEFT_MOVE_RIGHT)) goto tuRight; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_LEFT_MOVE_RIGHT); tux_action(tux, TUX_RIGHT); tuRight:; } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_LEFT_MOVE_LEFT)) goto tuLeft; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_LEFT_MOVE_LEFT); tux_action(tux, TUX_LEFT); tuLeft:; } if (mapa[(SDLKey) key_table_get_key(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) { if (countKey > 1 && lastKey == key_table_get_key(KEY_TUX_LEFT_MOVE_DOWN)) goto tuDown; if (countKey == 1) lastKey = key_table_get_key(KEY_TUX_LEFT_MOVE_DOWN); tux_action(tux, TUX_DOWN); tuDown:; } } static void eventEnd() { if (isEndWorld == TRUE) { screen_set("analyze"); return; } } tux_t *world_get_control_tux(int control_type) { switch (control_type) { case TUX_CONTROL_KEYBOARD_RIGHT: return tuxWithControlRightKeyboard; break; case TUX_CONTROL_KEYBOARD_LEFT: return tuxWithControlLeftKeyboard; break; } return NULL; } void world_set_control_tux(tux_t * tux, int control_type) { switch (control_type) { case TUX_CONTROL_KEYBOARD_RIGHT: tuxWithControlRightKeyboard = tux; break; case TUX_CONTROL_KEYBOARD_LEFT: tuxWithControlLeftKeyboard = tux; break; } } void world_tux_control(tux_t * p) { assert(p != NULL); if (p->status != TUX_STATUS_ALIVE) { return; } switch (p->control) { case TUX_CONTROL_NONE: assert(!_("Tux has not defined controls!")); break; case TUX_CONTROL_KEYBOARD_LEFT: if (chat_is_active() == FALSE) { control_keyboard_left(p); } break; case TUX_CONTROL_KEYBOARD_RIGHT: if (chat_is_active() == FALSE) { control_keyboard_right(p); } break; } } void world_event() { tux_t *thisTux; if (arena == NULL) { net_multiplayer_event(); eventEnd(); return; } net_multiplayer_event(); if (pauza_is_active() == FALSE && save_dialog_is_active() == FALSE) { arena_event(arena); //module_event(); } thisTux = world_get_control_tux(TUX_CONTROL_KEYBOARD_RIGHT); radar_add(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_YOU); thisTux = world_get_control_tux(TUX_CONTROL_KEYBOARD_LEFT); if (thisTux != NULL) { radar_add(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_TUX); } eventEnd(); chat_event(); pauza_event(); term_event(); save_dialog_event(); } static void hotkey_escape() { world_do_end(); } void startWorld() { arena = NULL; isEndWorld = FALSE; hot_key_register(SDLK_ESCAPE, hotkey_escape); arena_init(); id_init_list(); radar_init(); pauza_init(); term_init(); save_dialog_init(); module_init(); setGameType(); chat_init(); prepareArena(); } static void action_analyze(space_t * space, tux_t * tux, void *p) { analyze_add(tux->name, tux->score); } static void setAnalyze() { analyze_restart(); space_action(arena->spaceTux, action_analyze, NULL); analyze_end(); } static void setTable() { tux_t *tuxRight; tux_t *tuxLeft; if (public_server_get_settingGameType() != NET_GAME_TYPE_NONE) { return; } tuxRight = world_get_control_tux(TUX_CONTROL_KEYBOARD_RIGHT); tuxLeft = world_get_control_tux(TUX_CONTROL_KEYBOARD_LEFT); if (tuxRight->score > tuxLeft->score) { table_add(tuxRight->name, tuxRight->score); } if (tuxLeft->score > tuxRight->score) { table_add(tuxLeft->name, tuxLeft->score); } } void stoptWorld() { if (arena != NULL) { setTable(); setAnalyze(); } hot_key_unregister(SDLK_ESCAPE); arena_quit(); net_multiplayer_quit(); if (arena != NULL) { arena_destroy(arena); } radar_quit(); pauza_quit(); term_quit(); save_dialog_quit(); #ifndef NO_SOUND music_stop(); #endif image_del_all_image_in_group(IMAGE_GROUP_USER); #ifndef NO_SOUND music_del_all_in_group(MUSIC_GROUP_USER); #endif module_quit(); chat_quit(); id_quit_list(); } void world_init() { assert(image_is_inicialized() == TRUE); assert(tux_is_inicialized() == TRUE); assert(shot_is_inicialized() == TRUE); assert(panel_is_inicialized() == TRUE); assert(screen_is_inicialized() == TRUE); screen_register(screen_new("world", startWorld, world_event, world_draw, stoptWorld)); #ifndef NO_SOUND sound_add("dead.ogg", "dead", SOUND_GROUP_BASE); sound_add("explozion.ogg", "explozion", SOUND_GROUP_BASE); sound_add("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE); sound_add("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE); sound_add("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE); sound_add("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE); sound_add("put_mine.ogg", "put_mine", SOUND_GROUP_BASE); sound_add("teleport.ogg", "teleport", SOUND_GROUP_BASE); sound_add("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE); sound_add("item_gun.ogg", "item_gun", SOUND_GROUP_BASE); sound_add("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE); sound_add("end.ogg", "end", SOUND_GROUP_BASE); #endif isScreenWorldInit = TRUE; } void world_quit() { DEBUG_MSG(_("Quitting screen world\n")); isScreenWorldInit = FALSE; }