#include #include #include "main.h" #include "list.h" #include "tux.h" #include "item.h" #include "shot.h" #include "gun.h" #include "myTimer.h" #include "net_multiplayer.h" #include "arena.h" #include "arenaFile.h" #include "proto.h" #include "modules.h" #include "idManager.h" #include "serverSendMsg.h" #include "interface.h" #include "layer.h" #include "image.h" #include "font.h" #include "hotKey.h" #include "panel.h" #include "radar.h" #include "chat.h" #include "pauza.h" #include "term.h" #include "saveDialog.h" #include "saveLoad.h" #ifndef NO_SOUND # include "music.h" # include "sound.h" #endif #include "screen.h" #include "world.h" #include "analyze.h" #include "setting.h" #include "gameType.h" #include "settingKeys.h" #include "choiceArena.h" #include "table.h" static arena_t *arena; static bool_t isScreenWorldInit = FALSE; static bool_t isEndWorld; static tux_t *tuxWithControlRightKeyboard; static tux_t *tuxWithControlLeftKeyboard; bool_t isScreenWorldInicialized() { return isScreenWorldInit; } void setGameType() { int ret = 0; ret = initNetMuliplayer(getSettingGameType(), getSettingIP(), getSettingPort(), getSettingProto()); if (ret != 0) { fprintf(stderr, _("Network initialization error!\n")); setWorldEnd(); } } void setWorldArena(arenaFile_t * arenaFile) { arena = getArena(arenaFile); #ifndef NO_SOUND playMusic(arena->music, MUSIC_GROUP_USER); #endif } void setWorldEnd() { isEndWorld = TRUE; } static void timer_endArena() { if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { setWorldEnd(); return; } } void countRoundInc() { if (arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED || arena->countRound >= arena->max_countRound) { return; } arena->countRound++; //printf("count %d/%d\n", count, max_count); if (arena->countRound >= arena->max_countRound) { //printf("count %d ending\n", count); #ifndef NO_SOUND playSound("end", SOUND_GROUP_BASE); #endif addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA); } } void prepareArena() { tux_t *tux; char name[STR_NAME_SIZE]; //printf("getSettingAI = %s\n", getSettingAI()); setCurrentArena(NULL); tuxWithControlRightKeyboard = NULL; tuxWithControlLeftKeyboard = NULL; if (getGemeTypeLoadSession() != NULL) { loadArena(getGemeTypeLoadSession()); return; } switch (getNetTypeGame()) { case NET_GAME_TYPE_NONE: setWorldArena(getChoiceArena()); addNewItem(arena->spaceItem, ID_UNKNOWN); getSettingCountRound(&arena->max_countRound); tux = newTux(); tux->control = TUX_CONTROL_KEYBOARD_RIGHT; tuxWithControlRightKeyboard = tux; getSettingNameRight(name); tuxSetName(tux, name); addObjectToSpace(arena->spaceTux, tux); tux = newTux(); tux->control = TUX_CONTROL_KEYBOARD_LEFT; tuxWithControlLeftKeyboard = tux; getSettingNameLeft(name); tuxSetName(tux, name); addObjectToSpace(arena->spaceTux, tux); if (isSettingAI()) { tux->control = TUX_CONTROL_AI; if (loadModule("libmodAI") != 0) { tux->control = TUX_CONTROL_KEYBOARD_LEFT; } } //printf("getGemeTypeLoadSession = %s\n", getGemeTypeLoadSession()); break; case NET_GAME_TYPE_SERVER: setWorldArena(getChoiceArena()); addNewItem(arena->spaceItem, ID_UNKNOWN); getSettingCountRound(&arena->max_countRound); tux = newTux(); tux->control = TUX_CONTROL_KEYBOARD_RIGHT; tuxWithControlRightKeyboard = tux; getSettingNameRight(name); tuxSetName(tux, name); addObjectToSpace(arena->spaceTux, tux); break; case NET_GAME_TYPE_CLIENT: break; } } void drawWorld() { if (arena != NULL) { drawArena(arena); drawPanel(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard); if (arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y) { drawRadar(arena); } } drawChat(); drawPauza(); drawTerm(); drawSaveDialog(); } static void netAction(tux_t * tux, int action) { if (getSettingGameType() == NET_GAME_TYPE_SERVER) { proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux, action); } if (getSettingGameType() == NET_GAME_TYPE_CLIENT) { proto_send_event_client(action); } } static void control_keyboard_right(tux_t * tux) { static int lastKey = 0; int countKey; Uint8 *mapa; mapa = SDL_GetKeyState(NULL); assert(tux != NULL); assert(mapa != NULL); countKey = 0; if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED && tux->isCanSwitchGun == TRUE) { netAction(tux, TUX_SWITCH_GUN); actionTux(tux, TUX_SWITCH_GUN); return; } if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE) { netAction(tux, TUX_SHOT); actionTux(tux, TUX_SHOT); return; } if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_UP)) goto tuUp; if (countKey == 1) lastKey = getKey(KEY_TUX_RIGHT_MOVE_UP); netAction(tux, TUX_UP); actionTux(tux, TUX_UP); return; tuUp:; } if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_RIGHT)) goto tuRight; if (countKey == 1) lastKey = getKey(KEY_TUX_RIGHT_MOVE_RIGHT); netAction(tux, TUX_RIGHT); actionTux(tux, TUX_RIGHT); return; tuRight:; } if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_LEFT)) goto tuLeft; if (countKey == 1) lastKey = getKey(KEY_TUX_RIGHT_MOVE_LEFT); netAction(tux, TUX_LEFT); actionTux(tux, TUX_LEFT); return; tuLeft:; } if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_DOWN)) goto tuDown; if (countKey == 1) lastKey = getKey(KEY_TUX_RIGHT_MOVE_DOWN); netAction(tux, TUX_DOWN); actionTux(tux, TUX_DOWN); return; tuDown:; } } static void control_keyboard_left(tux_t * tux) { static int lastKey = 0; int countKey; Uint8 *mapa; mapa = SDL_GetKeyState(NULL); assert(tux != NULL); assert(mapa != NULL); countKey = 0; if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) countKey++; if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED) { if (tux->isCanSwitchGun == TRUE) { actionTux(tux, TUX_SWITCH_GUN); return; } } if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE) { actionTux(tux, TUX_SHOT); return; } if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_UP)) goto tuUp; if (countKey == 1) lastKey = getKey(KEY_TUX_LEFT_MOVE_UP); actionTux(tux, TUX_UP); return; tuUp:; } if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_RIGHT)) goto tuRight; if (countKey == 1) lastKey = getKey(KEY_TUX_LEFT_MOVE_RIGHT); actionTux(tux, TUX_RIGHT); return; tuRight:; } if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_LEFT)) goto tuLeft; if (countKey == 1) lastKey = getKey(KEY_TUX_LEFT_MOVE_LEFT); actionTux(tux, TUX_LEFT); return; tuLeft:; } if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) { if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_DOWN)) goto tuDown; if (countKey == 1) lastKey = getKey(KEY_TUX_LEFT_MOVE_DOWN); actionTux(tux, TUX_DOWN); return; tuDown:; } } static void eventEnd() { if (isEndWorld == TRUE) { setScreen("analyze"); return; } } tux_t *getControlTux(int control_type) { switch (control_type) { case TUX_CONTROL_KEYBOARD_RIGHT: return tuxWithControlRightKeyboard; break; case TUX_CONTROL_KEYBOARD_LEFT: return tuxWithControlLeftKeyboard; break; } return NULL; } void setControlTux(tux_t * tux, int control_type) { switch (control_type) { case TUX_CONTROL_KEYBOARD_RIGHT: tuxWithControlRightKeyboard = tux; break; case TUX_CONTROL_KEYBOARD_LEFT: tuxWithControlLeftKeyboard = tux; break; } } void tuxControl(tux_t * p) { assert(p != NULL); if (p->status != TUX_STATUS_ALIVE) { return; } switch (p->control) { case TUX_CONTROL_NONE: assert(!_("Tux has not defined controls!")); break; case TUX_CONTROL_KEYBOARD_LEFT: if (isChatActive() == FALSE) { control_keyboard_left(p); } break; case TUX_CONTROL_KEYBOARD_RIGHT: if (isChatActive() == FALSE) { control_keyboard_right(p); } break; } } void eventWorld() { tux_t *thisTux; if (arena == NULL) { eventNetMultiplayer(); eventEnd(); return; } eventNetMultiplayer(); if (isPauzeActive() == FALSE && isSaveDialogActive() == FALSE) { eventArena(arena); //eventModule(); } thisTux = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT); addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_YOU); thisTux = getControlTux(TUX_CONTROL_KEYBOARD_LEFT); if (thisTux != NULL) { addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_TUX); } eventEnd(); eventChat(); eventPauza(); eventTerm(); eventSaveDialog(); } static void hotkey_escape() { setWorldEnd(); } void startWorld() { arena = NULL; isEndWorld = FALSE; registerHotKey(SDLK_ESCAPE, hotkey_escape); initArena(); initListID(); initRadar(); initPauza(); initTerm(); initSaveDialog(); initModule(); setGameType(); initChat(); prepareArena(); } static void action_analyze(space_t * space, tux_t * tux, void *p) { addAnalyze(tux->name, tux->score); } static void setAnalyze() { restartAnalyze(); actionSpace(arena->spaceTux, action_analyze, NULL); endAnalyze(); } static void setTable() { tux_t *tuxRight; tux_t *tuxLeft; if (getSettingGameType() != NET_GAME_TYPE_NONE) { return; } tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT); tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT); if (tuxRight->score > tuxLeft->score) { addPlayerInHighScore(tuxRight->name, tuxRight->score); } if (tuxLeft->score > tuxRight->score) { addPlayerInHighScore(tuxLeft->name, tuxLeft->score); } } void stoptWorld() { if (arena != NULL) { setTable(); setAnalyze(); } unregisterHotKey(SDLK_ESCAPE); quitArena(); quitNetMultiplayer(); if (arena != NULL) { destroyArena(arena); } quitRadar(); quitPauza(); quitTerm(); quitSaveDialog(); #ifndef NO_SOUND stopMusic(); #endif delAllImageInGroup(IMAGE_GROUP_USER); #ifndef NO_SOUND delAllMusicInGroup(MUSIC_GROUP_USER); #endif quitModule(); quitChat(); quitListID(); } void initWorld() { assert(isImageInicialized() == TRUE); assert(isTuxInicialized() == TRUE); assert(isShotInicialized() == TRUE); assert(isPanelInicialized() == TRUE); assert(isScreenInicialized() == TRUE); registerScreen(newScreen ("world", startWorld, eventWorld, drawWorld, stoptWorld)); #ifndef NO_SOUND addSound("dead.ogg", "dead", SOUND_GROUP_BASE); addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE); addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE); addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE); addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE); addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE); addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE); addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE); addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE); addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE); addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE); addSound("end.ogg", "end", SOUND_GROUP_BASE); #endif isScreenWorldInit = TRUE; } void quitWorld() { DEBUG_MSG(_("Quitting screen world\n")); isScreenWorldInit = FALSE; }