#ifndef SCREEN_SETTING # define SCREEN_SETTING # include "main.h" # define NAME_AI "TuxBot" # define NAME_PLAYER_RIGHT "Name1" # define NAME_PLAYER_LEFT "Name2" extern void setting_init(); extern void setting_draw(); extern void setting_event(); extern void publicServer_get_settingNameRight(char *s); extern void publicServer_get_settingNameLeft(char *s); extern void publicServer_get_settingCountRound(int *n); extern bool_t setting_is_ai(); extern bool_t setting_is_any_item(); extern bool_t setting_is_item(int item); extern void setting_quit(); #endif