#ifndef SCREEN_GAME_TYPE #define SCREEN_GAME_TYPE #include "main.h" extern void drawScreenGameType(); extern void eventScreenGameType(); extern void initScreenGameType(); extern int setSettingGameType(int status); extern int getSettingGameType(); extern char* getGemeTypeLoadSession(); extern int setSettingIP(char *address); extern char* getSettingIP(); extern int setSettingPort(int port); extern int getSettingPort(); extern int getSettingProto(); extern void quitScreenGameType(); #endif