#include #include #include "main.h" #include "list.h" #include "arenaFile.h" #include "interface.h" #include "screen.h" #include "image.h" #include "hotKey.h" #ifndef NO_SOUND # include "music.h" #endif #include "screen_mainMenu.h" #include "screen_choiceArena.h" #include "widget.h" #include "widget_label.h" #include "widget_button.h" #include "widget_image.h" #include "widget_buttonimage.h" static widget_t *image_backgorund; static widget_t *button_play; static widget_t *button_back; static widget_t *button_next; static widget_t *button_prev; //static list_t *listWidgetButtonimage; // map buttons to be showed and handled - well, show_map_buttons is used instead static list_t *listAllWidgetButtonimage; // all map buttons static int handled_map_button_group; // 0 - first 6 buttons, 1 - second 6 buttons, .... static void activateHandledMapButtonGroup(); static struct show_map_buttons { // geez, it'd be nicer to used two lists // but how the hell is list_t supposed to be used?! :-) int min; // see activateHandledMapButtonGroup for desc int max; // int next; // 0: max is last item+1 in listAllWidgetButtonimage, otherwise 1 int prev; // 0: min is first item in listAllWidgetButtonimage, otherwise 1 } show_map_buttons = { 0,0,0,0 } ; static arenaFile_t *currentArena; static void hotkey_escape() { setScreen("gameType"); } void startScreenChoiceArena() { #ifndef NO_SOUND playMusic("menu", MUSIC_GROUP_BASE); #endif registerHotKey(SDLK_ESCAPE, hotkey_escape); } void drawScreenChoiceArena() { int i; drawWidgetImage(image_backgorund); drawWidgetButton(button_play); drawWidgetButton(button_back); if (show_map_buttons.next) { drawWidgetButton(button_next); } if (show_map_buttons.prev) { drawWidgetButton(button_prev); } for (i = show_map_buttons.min ; i < show_map_buttons.max; i++) { drawWidgetButtonimage((widget_t*)listAllWidgetButtonimage->list[i]); } } void eventScreenChoiceArena() { int i; eventWidgetButton(button_play); eventWidgetButton(button_back); if (show_map_buttons.next) { eventWidgetButton(button_next); } if (show_map_buttons.prev) { eventWidgetButton(button_prev); } for (i = show_map_buttons.min ; i < show_map_buttons.max; i++) { eventWidgetButtonimage((widget_t*)listAllWidgetButtonimage->list[i]); } } void stopScreenChoiceArena() { unregisterHotKey(SDLK_ESCAPE); } static void eventWidgetButtonImage(void *p) { widget_t *buttonimage; int i; buttonimage = (widget_t *) (p); for (i = show_map_buttons.min; i < show_map_buttons.max; i++) { widget_t *this; this = (widget_t *) (listAllWidgetButtonimage->list[i]); if (buttonimage == this) { setWidgetButtonimageActive(this, TRUE); currentArena = getArenaFile(i); } else { setWidgetButtonimageActive(this, FALSE); } } } arenaFile_t *getChoiceArena() { return currentArena; } void setChoiceArena(arenaFile_t * arenaFile) { widget_t *widget_buttonimage; int id; id = getArenaFileID(arenaFile); currentArena = arenaFile; if (id >= 0) { widget_buttonimage = (widget_t *) listAllWidgetButtonimage->list[id]; setWidgetButtonimageActive(widget_buttonimage, TRUE); } } static void eventWidget(void *p) { widget_t *button; button = (widget_t *) (p); if (button == button_play) { setScreen("world"); } if (button == button_back) { setScreen("gameType"); } if (button == button_next) { if (show_map_buttons.next) { handled_map_button_group++; activateHandledMapButtonGroup(); } } if (button == button_prev) { if (show_map_buttons.prev) { handled_map_button_group--; activateHandledMapButtonGroup(); } } } // groups of 6 map buttons to be shown and handled // the group is set by static global variable handled_map_button_group // sets static global show_map_buttons.min to index of first button to be drawn in listAllButtonimage // and show_map_buttons.max to index of last button to be drawn+1 in listAllButtonimage static void activateHandledMapButtonGroup(void) { int min = handled_map_button_group * 6; min = min < 0 ? 0 : min; min = min <= getArenaCount() ? min : getArenaCount(); int max = min+6 <= getArenaCount() ? min+6 : getArenaCount(); if (min) { show_map_buttons.prev = 1; } else { show_map_buttons.prev = 0; } if (max < getArenaCount()) { show_map_buttons.next = 1; } else { show_map_buttons.next = 0; } show_map_buttons.min = min; show_map_buttons.max = max; } void initScreenChoiceArena() { image_t *image; int i; image = getImage(IMAGE_GROUP_BASE, "screen_main"); image_backgorund = newWidgetImage(0, 0, image); button_back = newWidgetButton(_("back"), 100, WINDOW_SIZE_Y - 100, eventWidget); button_play = newWidgetButton(_("play"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget); button_prev = newWidgetButton(_("prev maps"), 250, WINDOW_SIZE_Y - 100, eventWidget); button_next = newWidgetButton(_("next maps"), WINDOW_SIZE_X-350, WINDOW_SIZE_Y - 100, eventWidget); listAllWidgetButtonimage = newList(); currentArena = NULL; for (i = 0; i < getArenaCount(); i++) { widget_t *widget_buttonimage; arenaFile_t *arenaFile; int x, y; arenaFile = getArenaFile(i); //image = addImageData(getArenaImage(i), IMAGE_NO_ALPHA, "none", IMAGE_GROUP_BASE); image = loadImageFromArena(arenaFile, getArenaImage(arenaFile), IMAGE_GROUP_BASE, "none", IMAGE_NO_ALPHA); // only 6 map buttons can be shown at once; // set buttons' positions in each group to the corresponding values // handled_map_button_group and activateHandledMapButtonGroup is used // to choose group to be shown and handled int pos = i % 6 ; x = 100 + 200 * (pos - 3 * (pos / 3)); y = 150 + 200 * (pos / 3); widget_buttonimage = newWidgetButtonimage(image, x, y, eventWidgetButtonImage); /* if( i == choiceArenaId ) { widget_buttonimage->active = 1; } */ addList(listAllWidgetButtonimage, widget_buttonimage); handled_map_button_group = 0; activateHandledMapButtonGroup(); } registerScreen( newScreen("chiceArena", startScreenChoiceArena, eventScreenChoiceArena, drawScreenChoiceArena, stopScreenChoiceArena)); } void quitScreenChoiceArena() { destroyWidgetImage(image_backgorund); destroyWidgetButton(button_play); destroyWidgetButton(button_back); destroyWidgetButton(button_next); destroyWidgetButton(button_prev); destroyListItem(listAllWidgetButtonimage, destroyWidgetButtonimage); }