#ifndef SCREEN_GAME_TYPE # define SCREEN_GAME_TYPE # include "main.h" extern void gameType_draw(); extern void gameType_event(); extern void gameType_init(); extern int setSettingGameType(int status); extern int publicServer_get_settingGameType(); extern char *gameType_load_session(); extern int gameType_set_ip(char *address); extern char *publicServer_get_settingIP(); extern int gameType_set_port(int port); extern int publicServer_get_settingPort(); extern int publicServer_get_settingProto(); extern void gameType_quit(); #endif