#ifndef SCREEN_GAME_TYPE # define SCREEN_GAME_TYPE # include "main.h" extern void game_type_draw(); extern void game_type_event(); extern void game_type_init(); extern int setSettingGameType(int status); extern int public_server_get_settingGameType(); extern char *game_type_load_session(); extern int game_type_set_ip(char *address); extern char *public_server_get_settingIP(); extern int game_type_set_port(int port); extern int public_server_get_settingPort(); extern int public_server_get_settingProto(); extern void game_type_quit(); #endif