#include #include #include #include #include "main.h" #include "modules.h" #include "tux.h" #include "shot.h" #include "list.h" #include "gun.h" #include "space.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif typedef struct wall_struct { int id; int x; // poloha steny int y; int w; // rozmery steny int h; int img_x; // poloha obrazka int img_y; int layer; // vrstva #ifndef PUBLIC_SERVER image_t *img; //obrazok #endif } wall_t; static export_fce_t *export_fce; static space_t *spaceWall; #ifndef PUBLIC_SERVER static space_t *spaceImgWall; #endif static list_t *listWall; #ifndef PUBLIC_SERVER wall_t * newWall(int x, int y, int w, int h, int img_x, int img_y, int layer, image_t * img) #endif #ifdef PUBLIC_SERVER wall_t *newWall(int x, int y, int w, int h, int img_x, int img_y, int layer) #endif { static int last_id = 0; wall_t *new; #ifndef PUBLIC_SERVER assert(img != NULL); #endif new = malloc(sizeof(wall_t)); assert(new != NULL); new->id = ++last_id; new->x = x; new->y = y; new->w = w; new->h = h; new->img_x = img_x; new->img_y = img_y; new->layer = layer; #ifndef PUBLIC_SERVER new->img = img; #endif return new; } #ifndef PUBLIC_SERVER void drawWall(wall_t * p) { assert(p != NULL); export_fce->fce_addLayer(p->img, p->img_x, p->img_y, 0, 0, p->img->w, p->img->h, p->layer); } void drawListWall(list_t * list) { wall_t *thisWall; int i; assert(list != NULL); for (i = 0; i < list->count; i++) { thisWall = (wall_t *) list->list[i]; assert(thisWall != NULL); drawWall(thisWall); } } #endif void destroyWall(wall_t * p) { assert(p != NULL); free(p); } static void getStatusWall(void *p, int *id, int *x, int *y, int *w, int *h) { wall_t *wall; wall = p; *id = wall->id; *x = wall->x; *y = wall->y; *w = wall->w; *h = wall->h; } static void setStatusWall(void *p, int x, int y, int w, int h) { wall_t *wall; wall = p; wall->x = x; wall->y = y; wall->w = w; wall->h = h; } #ifndef PUBLIC_SERVER static void getStatusImgWall(void *p, int *id, int *x, int *y, int *w, int *h) { wall_t *wall; wall = p; *id = wall->id; *x = wall->img_x; *y = wall->img_y; *w = wall->img->w; *h = wall->img->h; } static void setStatusImgWall(void *p, int x, int y, int w, int h) { } #endif static void cmd_wall(char *line) { char str_x[STR_NUM_SIZE]; char str_y[STR_NUM_SIZE]; char str_img_x[STR_NUM_SIZE]; char str_img_y[STR_NUM_SIZE]; char str_w[STR_NUM_SIZE]; char str_h[STR_NUM_SIZE]; char str_layer[STR_NUM_SIZE]; char str_image[STR_SIZE]; char str_rel[STR_SIZE]; int x, y, w, h, img_x, img_y, layer; int rel; wall_t *new; rel = 0; if (export_fce->fce_getValue(line, "rel", str_rel, STR_NUM_SIZE) != 0) strcpy(str_rel, "0"); if (export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "img_x", str_img_x, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "img_y", str_img_y, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0) return; if (export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0) return; rel = atoi(str_rel); x = atoi(str_x); y = atoi(str_y); w = atoi(str_w); h = atoi(str_h); img_x = atoi(str_img_x); img_y = atoi(str_img_y); layer = atoi(str_layer); if (rel == 1) { img_x += x; img_y += y; } #ifndef PUBLIC_SERVER new = newWall(x, y, w, h, img_x, img_y, layer, export_fce->fce_getImage(IMAGE_GROUP_USER, str_image)); #endif #ifdef PUBLIC_SERVER new = newWall(x, y, w, h, img_x, img_y, layer); #endif if (spaceWall == NULL) { spaceWall = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusWall, setStatusWall); #ifndef PUBLIC_SERVER spaceImgWall = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusImgWall, setStatusImgWall); #endif } addObjectToSpace(spaceWall, new); #ifndef PUBLIC_SERVER addObjectToSpace(spaceImgWall, new); #endif } int init(export_fce_t * p) { export_fce = p; listWall = newList(); return 0; } #ifndef PUBLIC_SERVER static void action_drawwall(space_t * space, wall_t * wall, void *p) { drawWall(wall); } int draw(int x, int y, int w, int h) { if (spaceWall == NULL) { return 0; } actionSpaceFromLocation(spaceImgWall, action_drawwall, NULL, x, y, w, h); //printSpace(spaceWall); return 0; } #endif static void action_eventwall(space_t * space, wall_t * wall, shot_t * shot) { arena_t *arena; tux_t *author; arena = export_fce->fce_getCurrentArena(); author = getObjectFromSpaceWithID(arena->spaceTux, shot->author_id); if (author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0) { return; } if (shot->gun == GUN_BOMBBALL) { if (export_fce->fce_getNetTypeGame() != NET_GAME_TYPE_CLIENT) { export_fce->fce_boundBombBall(shot); } return; } //delObjectFromSpaceWithObject(arena->spaceShot, shot, export_fce->fce_destroyShot); shot->del = TRUE; } static void action_eventshot(space_t * space, shot_t * shot, space_t * spaceWall) { actionSpaceFromLocation(spaceWall, action_eventwall, shot, shot->x, shot->y, shot->w, shot->h); if (shot->del == TRUE) { delObjectFromSpaceWithObject(space, shot, export_fce->fce_destroyShot); } } int event() { if (spaceWall == NULL) { return 0; } actionSpace(export_fce->fce_getCurrentArena()->spaceShot, action_eventshot, spaceWall); return 0; } int isConflict(int x, int y, int w, int h) { if (spaceWall == NULL) { return 0; } return isConflictWithObjectFromSpace(spaceWall, x, y, w, h); } void cmdArena(char *line) { if (strncmp(line, "wall", 4) == 0) cmd_wall(line); } void recvMsg(char *msg) { } int destroy() { destroySpaceWithObject(spaceWall, destroyWall); #ifndef PUBLIC_SERVER destroySpace(spaceImgWall); #endif destroyList(listWall); return 0; }