#include #include #include #include #include "main.h" #include "modules.h" #include "tux.h" #include "shot.h" #include "list.h" #include "gun.h" #include "space.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif typedef struct wall_struct { int id; int x; // poloha steny int y; int w; // rozmery steny int h; int img_x; // poloha obrazka int img_y; int layer; // vrstva #ifndef PUBLIC_SERVER SDL_Surface *img; //obrazok #endif } wall_t; static export_fce_t *export_fce; static space_t *spaceWall; #ifndef PUBLIC_SERVER static space_t *spaceImgWall; #endif static list_t *listWall; #ifndef PUBLIC_SERVER wall_t* newWall(int x, int y, int w, int h, int img_x, int img_y, int layer, SDL_Surface *img) #endif #ifdef PUBLIC_SERVER wall_t* newWall(int x, int y, int w, int h, int img_x, int img_y, int layer) #endif { static int last_id = 0; wall_t *new; #ifndef PUBLIC_SERVER assert( img != NULL ); #endif new = malloc( sizeof(wall_t) ); assert( new != NULL ); new->id = ++last_id; new->x = x; new->y = y; new->w = w; new->h = h; new->img_x = img_x; new->img_y = img_y; new->layer = layer; #ifndef PUBLIC_SERVER new->img = img; #endif return new; } #ifndef PUBLIC_SERVER void drawWall(wall_t *p) { assert( p != NULL ); export_fce->fce_addLayer(p->img, p->img_x, p->img_y, 0, 0, p->img->w, p->img->h, p->layer); } void drawListWall(list_t *list) { wall_t *thisWall; int i; assert( list != NULL ); for( i = 0 ; i < list->count ; i++ ) { thisWall = (wall_t *)list->list[i]; assert( thisWall != NULL ); drawWall(thisWall); } } #endif void eventConflictShotWithWall() { arena_t *arena; shot_t *thisShot; tux_t *author; int i; arena = export_fce->fce_getCurrentArena(); for( i = 0 ; i < arena->spaceShot->list->count ; i++ ) { thisShot = (shot_t *)arena->spaceShot->list->list[i]; assert( thisShot != NULL ); if( isConflictWithObjectFromSpace(spaceWall, thisShot->x, thisShot->y, thisShot->w, thisShot->h) ) { author = getObjectFromSpaceWithID( export_fce->fce_getCurrentArena()->spaceTux, thisShot->author_id ); if( author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0 ) { continue; } if( thisShot->gun == GUN_BOMBBALL) { if( export_fce->fce_getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { export_fce->fce_boundBombBall(thisShot); } continue; } delObjectFromSpaceWithObject(export_fce->fce_getCurrentArena()->spaceShot, thisShot, export_fce->fce_destroyShot); //delListItem(listShot, i, export_fce->fce_destroyShot); i--; } } } void destroyWall(wall_t *p) { assert( p != NULL ); free(p); } static void getStatusWall(void *p, int *id, int *x, int *y, int *w, int *h) { wall_t *wall; wall = p; *id = wall->id; *x = wall->x; *y = wall->y; *w = wall->w; *h = wall->h; } static void setStatusWall(void *p, int x, int y, int w, int h) { wall_t *wall; wall = p; wall->x = x; wall->y = y; wall->w = w; wall->h = h; } #ifndef PUBLIC_SERVER static void getStatusImgWall(void *p, int *id, int *x, int *y, int *w, int *h) { wall_t *wall; wall = p; *id = wall->id; *x = wall->img_x; *y = wall->img_y; *w = wall->img->w; *h = wall->img->h; } static void setStatusImgWall(void *p, int x, int y, int w, int h) { } #endif static void cmd_wall(char *line) { char str_x[STR_NUM_SIZE]; char str_y[STR_NUM_SIZE]; char str_img_x[STR_NUM_SIZE]; char str_img_y[STR_NUM_SIZE]; char str_w[STR_NUM_SIZE]; char str_h[STR_NUM_SIZE]; char str_layer[STR_NUM_SIZE]; char str_image[STR_SIZE]; char str_rel[STR_SIZE]; int x, y, w, h, img_x, img_y, layer; int rel; wall_t *new; rel = 0; if( export_fce->fce_getValue(line, "rel", str_rel, STR_NUM_SIZE) != 0 )strcpy(str_rel, "0"); if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "img_x", str_img_x, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "img_y", str_img_y, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; rel = atoi(str_rel); x = atoi(str_x); y = atoi(str_y); w = atoi(str_w); h = atoi(str_h); img_x = atoi(str_img_x); img_y = atoi(str_img_y); layer = atoi(str_layer); if( rel == 1 ) { img_x += x; img_y += y; } #ifndef PUBLIC_SERVER new = newWall(x, y, w, h, img_x, img_y, layer, export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); #endif #ifdef PUBLIC_SERVER new = newWall(x, y, w, h, img_x, img_y, layer); #endif if( spaceWall == NULL ) { spaceWall = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusWall, setStatusWall); #ifndef PUBLIC_SERVER spaceImgWall = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusImgWall, setStatusImgWall); #endif } addObjectToSpace(spaceWall, new); #ifndef PUBLIC_SERVER addObjectToSpace(spaceImgWall, new); #endif } int init(export_fce_t *p) { export_fce = p; listWall = newList(); return 0; } #ifndef PUBLIC_SERVER int draw(int x, int y, int w, int h) { wall_t *thisWall; int i; if( spaceWall == NULL ) { return 0; } listDoEmpty(listWall); getObjectFromSpace(spaceImgWall, x, y, w, h, listWall); for( i = 0 ; i < listWall->count ; i++ ) { thisWall = (wall_t *)listWall->list[i]; assert( thisWall != NULL ); drawWall(thisWall); } //printSpace(spaceWall); return 0; } #endif int event() { if( spaceWall == NULL ) { return 0; } eventConflictShotWithWall(export_fce->fce_getCurrentArena()->spaceShot->list); return 0; } int isConflict(int x, int y, int w, int h) { if( spaceWall == NULL ) { return 0; } return isConflictWithObjectFromSpace(spaceWall, x, y, w, h); } void cmdArena(char *line) { if( strncmp(line, "wall", 4) == 0 )cmd_wall(line); } void recvMsg(char *msg) { } int destroy() { destroySpaceWithObject(spaceWall, destroyWall); #ifndef PUBLIC_SERVER destroySpace(spaceImgWall); #endif destroyList(listWall); return 0; }