#include #include #include #include #include "main.h" #include "modules.h" #include "tux.h" #include "shot.h" #include "list.h" #include "gun.h" #include "space.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif typedef struct teleport_struct { int id; int x; // poloha steny int y; int w; // rozmery steny int h; int layer; // vrstva #ifndef PUBLIC_SERVER image_t *img; //obrazok #endif } teleport_t; static export_fce_t *export_fce; static space_t *spaceTeleport; static list_t *listTeleport; static void (*fce_move_tux)(tux_t *tux, int x, int y, int w, int h); static void (*fce_move_shot)(shot_t *shot, int position, int src_x, int src_y, int dist_x, int dist_y, int dist_w, int dist_h); #ifndef PUBLIC_SERVER teleport_t* newTeleport(int x, int y, int w, int h, int layer, image_t *img) #endif #ifdef PUBLIC_SERVER teleport_t* newTeleport(int x, int y, int w, int h, int layer) #endif { static int last_id = 0; teleport_t *new; #ifndef PUBLIC_SERVER assert( img != NULL ); #endif new = malloc( sizeof(teleport_t) ); assert( new != NULL ); new->id = ++last_id; new->x = x; new->y = y; new->w = w; new->h = h; new->layer = layer; #ifndef PUBLIC_SERVER new->img = img; #endif return new; } static void setStatusTeleport(void *p, int x, int y, int w, int h) { teleport_t *teleport; teleport = p; teleport->x = x; teleport->y = y; teleport->w = w; teleport->h = h; } static void getStatusTeleport(void *p, int *id, int *x, int *y, int *w, int *h) { teleport_t *teleport; teleport = p; *id = teleport->id; *x = teleport->x; *y = teleport->y; *w = teleport->w; *h = teleport->h; } #ifndef PUBLIC_SERVER static void drawTeleport(teleport_t *p) { assert( p != NULL ); export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer); } #endif static void destroyTeleport(teleport_t *p) { assert( p != NULL ); free(p); } static void cmd_teleport(char *line) { char str_x[STR_NUM_SIZE]; char str_y[STR_NUM_SIZE]; char str_w[STR_NUM_SIZE]; char str_h[STR_NUM_SIZE]; char str_layer[STR_NUM_SIZE]; char str_image[STR_SIZE]; teleport_t *new; if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; #ifndef PUBLIC_SERVER new = newTeleport(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); #endif #ifdef PUBLIC_SERVER new = newTeleport(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer) ); #endif if( spaceTeleport == NULL ) { spaceTeleport = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusTeleport, setStatusTeleport); } addObjectToSpace(spaceTeleport, new); } static teleport_t* getRandomTeleportBut(space_t *space, teleport_t *teleport) { int index; do{ index = random() % getSpaceCount(space); }while( getItemFromSpace(space, index) == teleport ); return (teleport_t *) getItemFromSpace(space, index); } static int getRandomPosition() { switch( random() % 4 ) { case 0 : return TUX_UP; case 1 : return TUX_LEFT; case 2 : return TUX_RIGHT; case 3 : return TUX_DOWN; } assert( ! "When generating random value in range 0 to 3 i got some other value?!" ); return -1; // no warnning } static void teleportTux(tux_t *tux, teleport_t *teleport) { teleport_t *distTeleport; if( tux->bonus == BONUS_GHOST || export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return; } distTeleport = getRandomTeleportBut(spaceTeleport, teleport); fce_move_tux(tux, distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h); } static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, space_t *space) { teleport_t *distTeleport; distTeleport = getRandomTeleportBut(space, teleport); fce_move_shot(shot, getRandomPosition(), teleport->x, teleport->y, distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h); } int init(export_fce_t *p) { export_fce = p; listTeleport = newList(); if( export_fce->fce_loadDepModule("libmodMove") != 0 ) { return -1; } if( ( fce_move_tux = export_fce->fce_getShareFce("move_tux") ) == NULL ) { return -1; } if( ( fce_move_shot = export_fce->fce_getShareFce("move_shot") ) == NULL ) { return -1; } return 0; } #ifndef PUBLIC_SERVER static void action_drawteleport(space_t *space, teleport_t *teleport, void *p) { drawTeleport(teleport); } int draw(int x, int y, int w, int h) { if( spaceTeleport == NULL ) { return 0; } actionSpaceFromLocation(spaceTeleport, action_drawteleport, NULL, x, y, w, h); return 0; } #endif static void action_eventteleportshot(space_t *space, teleport_t *teleport, shot_t *shot) { arena_t *arena; tux_t *author; arena = export_fce->fce_getCurrentArena(); author = getObjectFromSpaceWithID(arena->spaceTux, shot->author_id); if( author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0 ) { return; } moveShotFromTeleport(shot, teleport, spaceTeleport); } static void action_eventshot(space_t *space, shot_t *shot, space_t *spaceTeleport) { actionSpaceFromLocation(spaceTeleport, action_eventteleportshot, shot, shot->x, shot->y, shot->w, shot->h); } static void action_eventteleporttux(space_t *space, teleport_t *teleport, tux_t *tux) { teleportTux(tux, teleport); } static void action_eventtux(space_t *space, tux_t *tux, space_t *spaceTeleport) { int x, y, w, h; export_fce->fce_getTuxProportion(tux, &x, &y, &w, &h); actionSpaceFromLocation(spaceTeleport, action_eventteleporttux, tux, x, y, w, h); } int event() { if( spaceTeleport == NULL ) { return 0; } if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return 0; } actionSpace(export_fce->fce_getCurrentArena()->spaceShot, action_eventshot, spaceTeleport); actionSpace(export_fce->fce_getCurrentArena()->spaceTux, action_eventtux, spaceTeleport); return 0; } int isConflict(int x, int y, int w, int h) { if( spaceTeleport == NULL ) { return 0; } return 0; } void cmdArena(char *line) { if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line); } void recvMsg(char *msg) { } int destroy() { destroySpaceWithObject(spaceTeleport, destroyTeleport); destroyList(listTeleport); return 0; }