#include #include #include #include #include "main.h" #include "modules.h" #include "tux.h" #include "shot.h" #include "list.h" #include "gun.h" #include "space.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif typedef struct teleport_struct { int id; int x; // poloha steny int y; int w; // rozmery steny int h; int layer; // vrstva #ifndef PUBLIC_SERVER SDL_Surface *img; //obrazok #endif } teleport_t; static export_fce_t *export_fce; static space_t *spaceTeleport; static list_t *listTeleport; #ifndef PUBLIC_SERVER teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img) #endif #ifdef PUBLIC_SERVER teleport_t* newTeleport(int x, int y, int w, int h, int layer) #endif { static int last_id = 0; teleport_t *new; #ifndef PUBLIC_SERVER assert( img != NULL ); #endif new = malloc( sizeof(teleport_t) ); assert( new != NULL ); new->id = ++last_id; new->x = x; new->y = y; new->w = w; new->h = h; new->layer = layer; #ifndef PUBLIC_SERVER new->img = img; #endif return new; } static void setStatusTeleport(void *p, int x, int y, int w, int h) { teleport_t *teleport; teleport = p; teleport->x = x; teleport->y = y; teleport->w = w; teleport->h = h; } static void getStatusTeleport(void *p, int *id, int *x, int *y, int *w, int *h) { teleport_t *teleport; teleport = p; *id = teleport->id; *x = teleport->x; *y = teleport->y; *w = teleport->w; *h = teleport->h; } #ifndef PUBLIC_SERVER static void drawTeleport(teleport_t *p) { assert( p != NULL ); export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer); } #endif static void destroyTeleport(teleport_t *p) { assert( p != NULL ); free(p); } static void cmd_teleport(char *line) { char str_x[STR_NUM_SIZE]; char str_y[STR_NUM_SIZE]; char str_w[STR_NUM_SIZE]; char str_h[STR_NUM_SIZE]; char str_layer[STR_NUM_SIZE]; char str_image[STR_SIZE]; teleport_t *new; if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; #ifndef PUBLIC_SERVER new = newTeleport(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); #endif #ifdef PUBLIC_SERVER new = newTeleport(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer) ); #endif if( spaceTeleport == NULL ) { spaceTeleport = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusTeleport, setStatusTeleport); } addObjectToSpace(spaceTeleport, new); } static teleport_t* getRandomTeleportBut(list_t *list, teleport_t *teleport) { int x; do{ x = random() % list->count; }while( list->list[x] == teleport ); return (teleport_t *) list->list[x]; } static int getRandomPosition() { switch( random() % 4 ) { case 0 : return TUX_UP; case 1 : return TUX_LEFT; case 2 : return TUX_RIGHT; case 3 : return TUX_DOWN; } assert( ! "Stupid error ! " ); return -1; // no warnning } static void teleportTux(tux_t *tux, teleport_t *teleport) { teleport_t *distTeleport; int dist_x = 0, dist_y = 0; // no warnning if( tux->bonus == BONUS_GHOST || export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return; } distTeleport = getRandomTeleportBut(spaceTeleport->list, teleport); //export_fce->fce_getTuxProportion(tux, ¤t_x, ¤t_y, NULL, NULL); switch( tux->position ) { case TUX_UP : dist_x = distTeleport->x + distTeleport->w/2; dist_y = distTeleport->y - ( TUX_HEIGHT + 20 ); break; case TUX_LEFT : dist_x = distTeleport->x - ( TUX_WIDTH + 20 ); dist_y = distTeleport->y + distTeleport->h/2; break; case TUX_RIGHT : dist_x = distTeleport->x + distTeleport->w + 20; dist_y = distTeleport->y + distTeleport->h/2; break; case TUX_DOWN : dist_x = distTeleport->x + distTeleport->w/2; dist_y = distTeleport->y + distTeleport->h + 20; break; default : assert( ! "premenna p->control ma zlu hodnotu !" ); break; } if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) ) { moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceTux, tux, dist_x, dist_y); //export_fce->fce_setTuxProportion(tux, dist_x, dist_y); #ifndef PUBLIC_SERVER //playSound("teleport", SOUND_GROUP_BASE); #endif if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) { export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); } } } static int myAbs(int n) { return ( n > 0 ? n : -n ); } static int getSppedShot(shot_t *shot) { return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); } /* static void transformOnlyLasser(shot_t *shot) { switch( shot->position ) { case TUX_RIGHT : case TUX_LEFT : shot->w = GUN_LASSER_HORIZONTAL; shot->h = GUN_SHOT_VERTICAL; #ifndef PUBLIC_SERVER shot->img = g_shot_lasserX; #endif break; case TUX_UP : case TUX_DOWN : shot->w = GUN_SHOT_VERTICAL; shot->h = GUN_LASSER_HORIZONTAL; #ifndef PUBLIC_SERVER shot->img = g_shot_lasserY; #endif break; } } */ static void transformShot(shot_t *shot, int position) { int speed; speed = getSppedShot(shot); switch( position ) { case TUX_UP : shot->px = 0; shot->py = -speed; break; case TUX_LEFT : shot->px = -speed; shot->py = 0; break; case TUX_RIGHT : shot->px = speed; shot->py = 0; break; case TUX_DOWN : shot->px = 0; shot->py = +speed; break; } shot->position = position; shot->isCanKillAuthor = TRUE; if( shot->gun == GUN_LASSER ) { export_fce->fce_transformOnlyLasser(shot); } } static void moveShot(shot_t *shot, int position, int src_x, int src_y, int dist_x, int dist_y, int dist_w, int dist_h) { int offset = 0; int new_x = 0, new_y = 0; // no warnning switch( shot->position ) { case TUX_UP : case TUX_DOWN : offset = shot->x - src_x; break; case TUX_RIGHT : case TUX_LEFT : offset = shot->y - src_y; break; } transformShot(shot, position); switch( shot->position ) { case TUX_UP : new_x = dist_x + offset; new_y = dist_y; break; case TUX_LEFT : new_x = dist_x; new_y = dist_y + offset; break; case TUX_RIGHT : new_x = dist_x + dist_w; new_y = dist_y + offset; break; case TUX_DOWN : new_x = dist_x + offset; new_y = dist_y + dist_h; break; } new_y += shot->px; new_y += shot->py; moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y); if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) { export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot); } } static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list) { teleport_t *distTeleport; distTeleport = getRandomTeleportBut(list, teleport); moveShot(shot, getRandomPosition(), teleport->x, teleport->y, distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h); } int init(export_fce_t *p) { export_fce = p; listTeleport = newList(); return 0; } #ifndef PUBLIC_SERVER int draw(int x, int y, int w, int h) { teleport_t *thisTeleport; int i; if( spaceTeleport == NULL ) { return 0; } listDoEmpty(listTeleport); getObjectFromSpace(spaceTeleport, x, y, w, h, listTeleport); for( i = 0 ; i < listTeleport->count ; i++ ) { thisTeleport = (teleport_t *)listTeleport->list[i]; assert( thisTeleport != NULL ); drawTeleport(thisTeleport); } return 0; } #endif int event() { teleport_t *thisTeleport; arena_t *arena; int i; if( spaceTeleport == NULL ) { return 0; } if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return 0; } arena = export_fce->fce_getCurrentArena(); for( i = 0 ; i < arena->spaceTux->list->count ; i++ ) { tux_t *thisTux; int x, y, w, h; int j; thisTux = (tux_t *)arena->spaceTux->list->list[i]; export_fce->fce_getTuxProportion(thisTux, &x, &y, &w, &h); listDoEmpty(listTeleport); getObjectFromSpace(spaceTeleport, x, y, w, h, listTeleport); for( j = 0 ; j < listTeleport->count ; j++ ) { thisTeleport = (teleport_t *)listTeleport->list[j]; teleportTux(thisTux, thisTeleport); } } for( i = 0 ; i < arena->spaceShot->list->count ; i++ ) { shot_t *thisShot; int j; thisShot = (shot_t *)arena->spaceShot->list->list[i]; assert( thisShot != NULL ); listDoEmpty(listTeleport); getObjectFromSpace(spaceTeleport, thisShot->x, thisShot->y, thisShot->w, thisShot->h, listTeleport); for( j = 0 ; j < listTeleport->count ; j++ ) { tux_t *author; thisTeleport = (teleport_t *)listTeleport->list[j]; author = getObjectFromSpaceWithID(arena->spaceTux, thisShot->author_id); if( author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0 ) { continue; } moveShotFromTeleport(thisShot, thisTeleport, spaceTeleport->list); } } return 0; } int isConflict(int x, int y, int w, int h) { if( spaceTeleport == NULL ) { return 0; } return 0; } void cmd(char *line) { if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line); } int destroy() { destroySpaceWithObject(spaceTeleport, destroyTeleport); destroyList(listTeleport); return 0; }