#include #include #include #include #include "main.h" #include "modules.h" #include "tux.h" #include "shot.h" #include "list.h" #include "gun.h" #include "space.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif typedef struct pipe_struct { int x; // poloha steny int y; int w; // rozmery steny int h; int id; int id_out; int position; int layer; // vrstva #ifndef PUBLIC_SERVER image_t *img; //obrazok #endif } pipe_t; static export_fce_t *export_fce; static list_t *listPipe; static space_t *spacePipe; #ifndef PUBLIC_SERVER static pipe_t* newPipe(int x, int y, int w, int h, int layer, int id, int id_out, int position, image_t *img) #endif #ifdef PUBLIC_SERVER static pipe_t* newPipe(int x, int y, int w, int h, int layer, int id, int id_out, int position) #endif { pipe_t *new; #ifndef PUBLIC_SERVER assert( img != NULL ); #endif new = malloc( sizeof(pipe_t) ); assert( new != NULL ); new->x = x; new->y = y; new->w = w; new->h = h; new->layer = layer; new->id = id; new->id_out = id_out; new->position = position; #ifndef PUBLIC_SERVER new->img = img; #endif return new; } static void setStatusPipe(void *p, int x, int y, int w, int h) { pipe_t *pipe; pipe = p; pipe->x = x; pipe->y = y; pipe->w = w; pipe->h = h; } static void getStatusPipe(void *p, int *id, int *x, int *y, int *w, int *h) { pipe_t *pipe; pipe = p; *id = pipe->id; *x = pipe->x; *y = pipe->y; *w = pipe->w; *h = pipe->h; } #ifndef PUBLIC_SERVER static void drawPipe(pipe_t *p) { assert( p != NULL ); export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer); } #endif static void destroyPipe(pipe_t *p) { assert( p != NULL ); free(p); } static void cmd_teleport(char *line) { char str_x[STR_NUM_SIZE]; char str_y[STR_NUM_SIZE]; char str_w[STR_NUM_SIZE]; char str_h[STR_NUM_SIZE]; char str_id[STR_NUM_SIZE]; char str_id_out[STR_NUM_SIZE]; char str_position[STR_NUM_SIZE]; char str_layer[STR_NUM_SIZE]; char str_image[STR_SIZE]; pipe_t *new; if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "id", str_id, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "id_out", str_id_out, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "position", str_position, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; #ifndef PUBLIC_SERVER new = newPipe(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer), atoi(str_id), atoi(str_id_out), atoi(str_position), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); #endif #ifdef PUBLIC_SERVER new = newPipe(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer), atoi(str_id), atoi(str_id_out), atoi(str_position) ); #endif if( spacePipe == NULL ) { spacePipe = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h, 320, 240, getStatusPipe, setStatusPipe); } addObjectToSpace(spacePipe, new); } static int myAbs(int n) { return ( n > 0 ? n : -n ); } static int getSppedShot(shot_t *shot) { return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); } static void transformShot(shot_t *shot, int position) { int speed; speed = getSppedShot(shot); switch( position ) { case TUX_UP : shot->px = 0; shot->py = -speed; break; case TUX_LEFT : shot->px = -speed; shot->py = 0; break; case TUX_RIGHT : shot->px = speed; shot->py = 0; break; case TUX_DOWN : shot->px = 0; shot->py = +speed; break; } shot->position = position; shot->isCanKillAuthor = TRUE; if( shot->gun == GUN_LASSER ) { export_fce->fce_transformOnlyLasser(shot); } } static void moveShot(shot_t *shot, int position, int src_x, int src_y, int dist_x, int dist_y, int dist_w, int dist_h) { int offset = 0; int new_x = 0, new_y = 0; // no warninng switch( shot->position ) { case TUX_UP : case TUX_DOWN : offset = shot->x - src_x; break; case TUX_RIGHT : case TUX_LEFT : offset = shot->y - src_y; break; } transformShot(shot, position); switch( shot->position ) { case TUX_UP : new_x = dist_x + offset; new_y = dist_y - ( shot->h + 5 ); break; case TUX_LEFT : new_x = dist_x - ( shot->w + 5 ); new_y = dist_y + offset; break; case TUX_RIGHT : new_x = dist_x + dist_w + 5; new_y = dist_y + offset; break; case TUX_DOWN : new_x = dist_x + offset; new_y = dist_y + dist_h + 5; break; } //new_x += myValueOperator(shot->px) * shot->w; //new_y += myValueOperator(shot->py) * shot->h; moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y); if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) { char msg[STR_PROTO_SIZE]; sprintf(msg, "pipe %d %d %d %d %d %d", shot->id, shot->x, shot->y, shot->px, shot->py, shot->position); export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg); } } static void moveShotFromPipe(shot_t *shot, pipe_t *pipe) { pipe_t *distPipe; distPipe = getObjectFromSpaceWithID(spacePipe, pipe->id_out); if( distPipe == NULL ) { fprintf(stderr, "Pipe %d ID not found\n", pipe->id); return; } moveShot(shot, distPipe->position, pipe->x, pipe->y, distPipe->x, distPipe->y, distPipe->w, distPipe->h); } int init(export_fce_t *p) { export_fce = p; listPipe = newList(); return 0; } #ifndef PUBLIC_SERVER int draw(int x, int y, int w, int h) { pipe_t *thisPipe; int i; if( spacePipe == NULL ) { return 0; } listDoEmpty(listPipe); getObjectFromSpace(spacePipe, x, y, w, h, listPipe); //printSpace(spacePipe); for( i = 0 ; i < listPipe->count ; i++ ) { thisPipe = (pipe_t *)listPipe->list[i]; assert( thisPipe != NULL ); drawPipe(thisPipe); } return 0; } #endif static int negPosition(int n) { switch( n ) { case TUX_UP : return TUX_DOWN; case TUX_LEFT : return TUX_RIGHT; case TUX_RIGHT : return TUX_LEFT; case TUX_DOWN : return TUX_UP; default : assert( ! "premenna n ma zlu hodnotu !" ); break; } return -1; // no warnning } int event() { pipe_t *thisPipe; arena_t *arena; int i; if( spacePipe == NULL ) { return 0; } arena = export_fce->fce_getCurrentArena(); for( i = 0 ; i < arena->spaceShot->list->count ; i++ ) { shot_t *thisShot; int j; thisShot = (shot_t *) arena->spaceShot->list->list[i]; assert( thisShot != NULL ); listDoEmpty(listPipe); getObjectFromSpace(spacePipe, thisShot->x, thisShot->y, thisShot->w, thisShot->h, listPipe); for( j = 0 ; j < listPipe->count ; j++ ) { tux_t *author; thisPipe = (pipe_t *)listPipe->list[j]; author = getObjectFromSpaceWithID(arena->spaceTux, thisShot->author_id); if( author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0 ) { continue; } if( negPosition( thisShot->position ) == thisPipe->position && export_fce->fce_getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { moveShotFromPipe(thisShot, thisPipe); } else { if( thisShot->gun == GUN_BOMBBALL && export_fce->fce_getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { export_fce->fce_boundBombBall(thisShot); } else { delObjectFromSpaceWithObject(export_fce->fce_getCurrentArena()->spaceShot, thisShot, export_fce->fce_destroyShot); i--; } } } } return 0; } int isConflict(int x, int y, int w, int h) { if( spacePipe == NULL ) { return 0; } return isConflictWithObjectFromSpace(spacePipe, x, y, w, h); } void cmdArena(char *line) { if( strncmp(line, "pipe", 4) == 0 )cmd_teleport(line); } static void proto_pipe(char *msg) { char cmd[STR_PROTO_SIZE]; int shot_id, x, y, px, py, position; space_t *space; shot_t *shot; assert( msg != NULL ); sscanf(msg, "%s %d %d %d %d %d %d", cmd, &shot_id, &x, &y, &px, &py, &position); space = export_fce->fce_getCurrentArena()->spaceShot; if( ( shot = getObjectFromSpaceWithID(space, shot_id) ) == NULL ) { //delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot); return; } moveObjectInSpace(space, shot, x, y); shot->isCanKillAuthor = 1; shot->position = position; shot->px = px; shot->py = py; if( shot->gun == GUN_LASSER ) { export_fce->fce_transformOnlyLasser(shot); } } void recvMsg(char *msg) { if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) { return; } if( strncmp(msg, "pipe", 4) == 0 )proto_pipe(msg); } int destroy() { destroySpaceWithObject(spacePipe, destroyPipe); destroyList(listPipe); return 0; }