/* * Tuxánci 2 - A first person shooter * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "models/floor_data.h" const float ta_floor_positions[][TA_FLOOR_DIMENSION] = { {-10.0f, 0.0f, -10.0f}, {-10.0f, 0.0f, 10.0f}, { 10.0f, 0.0f, -10.0f}, { 10.0f, 0.0f, 10.0f} }; const unsigned int ta_floor_faces[][TA_FLOOR_DIMENSION] = { {0u, 1u, 2u}, {3u, 2u, 1u} }; const size_t ta_floor_position_count = sizeof(ta_floor_positions) / sizeof(ta_floor_positions[0]); const size_t ta_floor_face_count = sizeof(ta_floor_faces) / sizeof(ta_floor_faces[0]);