#include #include #include #include "main.h" #include "list.h" #include "myTimer.h" #include "interface.h" #include "image.h" #include "pauza.h" static image_t *g_pauza; static bool_t activePauza; static my_time_t lastActive; void initPauza() { g_pauza = addImageData("pauza.png", IMAGE_ALPHA, "pauza", IMAGE_GROUP_USER); activePauza = FALSE; lastActive = getMyTime(); } static void switchPauzed() { if( activePauza == TRUE ) { activePauza = FALSE; } else { activePauza = TRUE; } } void drawPauza() { if( activePauza ) { drawImage(g_pauza, WINDOW_SIZE_X/2 - g_pauza->w/2, WINDOW_SIZE_Y/2 - g_pauza->h/2, 0, 0, g_pauza->w, g_pauza->h); } } void eventPauza() { Uint8 *mapa; mapa = SDL_GetKeyState(NULL); if( mapa[SDLK_p] == SDL_PRESSED ) { my_time_t currentTime; currentTime = getMyTime(); if( currentTime - lastActive > PAUZE_ACTIVE_TIME_INTERVAL ) { lastActive = currentTime; switchPauzed(); } } } bool_t isPauzeActive() { return activePauza; } void quitPauza() { }